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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Mon Oct 18, 2004 11:12 am Post subject: Keeping heroes swapped out |
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Here is the script I used.
swap out hero (3)
wait (1)
Why does it keep the hero in the party when it is commanded to swap them out? Or does anyone have an idea on a different and simple approach? _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Mon Oct 18, 2004 11:30 am Post subject: |
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Give more information. Where/how are you using it? Is that the entire script? Those two lines alone don't tell us anything. |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Mon Oct 18, 2004 11:36 am Post subject: |
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It looks like you're using the wrong number, but I can't be sure. Are you trying to swap out a specific hero or one from a party slot?
If it's the latter, use swapouthero(herobyrank(3))
The wait(1) is completely unnecessary. |
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Mon Oct 18, 2004 11:59 am Post subject: |
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Unc, at a certain point in this game I am working on HQ2 the party must have 3 characters. So I am trying to forcefully drop the fourth party member in these instances.
JSH, worked like a charm. Thanks a lot dude. _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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