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		RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner
  
 
  
  Joined: 12 Jul 2003 Posts: 1459
 
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				 Posted: Mon Oct 18, 2004 11:12 am    Post subject: Keeping heroes swapped out | 
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				Here is the script I used.
 
 
swap out hero (3)
 
wait (1)
 
 
Why does it keep the hero in the party when it is commanded to swap them out? Or does anyone have an idea on a different and simple approach? _________________ ---------------Projects----
 
Mr.Triangle's Maze:  70%
 
Takoyaki Surprise: 70% | 
			 
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		Uncommon His legend will never die
 
 
  
  Joined: 10 Mar 2003 Posts: 2503
 
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				 Posted: Mon Oct 18, 2004 11:30 am    Post subject:  | 
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				| Give more information.  Where/how are you using it?  Is that the entire script?  Those two lines alone don't tell us anything. | 
			 
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		JSH357
 
 
  
  Joined: 02 Feb 2003 Posts: 1705
 
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				 Posted: Mon Oct 18, 2004 11:36 am    Post subject:  | 
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				It looks like you're using the wrong number, but I can't be sure.  Are you trying to swap out a specific hero or one from a party slot?
 
 
If it's the latter, use swapouthero(herobyrank(3))
 
The wait(1) is completely unnecessary. | 
			 
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		RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner
  
 
  
  Joined: 12 Jul 2003 Posts: 1459
 
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				 Posted: Mon Oct 18, 2004 11:59 am    Post subject:  | 
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				Unc, at a certain point in this game I am working on HQ2 the party must have 3 characters. So I am trying to forcefully drop the fourth party member in these instances.
 
 
JSH, worked like a charm. Thanks a lot dude. _________________ ---------------Projects----
 
Mr.Triangle's Maze:  70%
 
Takoyaki Surprise: 70% | 
			 
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