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Enemy NPCs

 
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Thu Oct 07, 2004 5:22 am    Post subject: Enemy NPCs Reply with quote

I noticed that Shadowiii seemed to pull it off quite nicely in The Seventh Day. I've tried it before, but I don't quite understand how it can be pulled off.

How exactly do you create (or simulate even) scripts in order to calculate battle stats for battles where the enemies are NPCs?
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Flamer
The last guy on earth...




Joined: 04 Feb 2003
Posts: 725
Location: New Zealand (newly discovered)

PostPosted: Thu Oct 07, 2004 9:33 pm    Post subject: Reply with quote

enemy stat tables...

something like:
Code:
 script, obtain enemy stats, enemy type, begin

if(enemy type == 1) then( #You can define constants instead of using numbers
 write global(enemy strength, 65)
 ##write for each stat
)

##continue for each enemy :P

end

well, that's how I can see it be done.
it's easy to do, but a bit tedious. You'll need to mess with Global Variables (or local, if you're that good/stupid)
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Fri Oct 08, 2004 8:05 am    Post subject: Reply with quote

Well, in terms of scripting, I tend to lean more into the stupid category, but thanks. I'll give this a shot.
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Fri Oct 08, 2004 11:16 am    Post subject: Reply with quote

Check out the scripts for OHR Tactics and Metamorphosis. Both do this and are free-sourced.
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