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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Posted: Thu Oct 07, 2004 5:22 am Post subject: Enemy NPCs |
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I noticed that Shadowiii seemed to pull it off quite nicely in The Seventh Day. I've tried it before, but I don't quite understand how it can be pulled off.
How exactly do you create (or simulate even) scripts in order to calculate battle stats for battles where the enemies are NPCs? _________________
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Thu Oct 07, 2004 9:33 pm Post subject: |
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enemy stat tables...
something like:
Code: | script, obtain enemy stats, enemy type, begin
if(enemy type == 1) then( #You can define constants instead of using numbers
write global(enemy strength, 65)
##write for each stat
)
##continue for each enemy :P
end
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well, that's how I can see it be done.
it's easy to do, but a bit tedious. You'll need to mess with Global Variables (or local, if you're that good/stupid) _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Fri Oct 08, 2004 11:16 am Post subject: |
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Check out the scripts for OHR Tactics and Metamorphosis. Both do this and are free-sourced. _________________
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