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Grand Theft Auto Style

 
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PostPosted: Thu Oct 28, 2004 6:31 pm    Post subject: Grand Theft Auto Style Reply with quote

I'm not very good with plotscripting. For a few years I've created game on and off and never really got around to learning plotscripting, but I'm working on a game now and I'm very interested in learning. Is it possible to create a plotscript where every time you go back to a character, they give you a new job? Example: You character goes to a boss. Boss asks for 5 swords. You get your hands on 5 swords and bring them back. Boss buys swords from you. After that you click the boss again to talk and he gives you a new job. Thanks.
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RedMaverickZero
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PostPosted: Thu Oct 28, 2004 6:49 pm    Post subject: Reply with quote

You can use tags for the majority of that. The scripting should be used for the getting of "swords". Say text box 1 has the first job. After you give the swords, set (example) tag 2 on. And then set on text box 1 that when tag 2 is activated it shows a different text box. And if you just think of some stuff, you can make a lot of neat stuff with just tags.
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Aethereal
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PostPosted: Thu Oct 28, 2004 6:57 pm    Post subject: Reply with quote

Heck, you don't even really need plotscripting to do all that. Plotscripting can just add in little extra stuff, but all that can be done with tags and text-box linking. Plotscripting offers greater flexibility, though.
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