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Obstruction

 
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r3wind




Joined: 22 Jan 2005
Posts: 9

PostPosted: Mon Jan 31, 2005 9:55 pm    Post subject: Obstruction Reply with quote

What I'm trying to do is make sort of a mini map at the corner of the screen using 4 NPCs. Those NPCs would require a "suspend obstruction" turned on, but only for those specific NPCs. Since "suspend obstruction" itself would also get rid of obstruction for heroes, and "suspend npc walls" would cause the other npcs to walk over walls, I'm kinda lost in what else could be done.

If anyone could help me out, i'd be very grateful ^^
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msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Tue Feb 01, 2005 3:55 pm    Post subject: Reply with quote

I'm not sure if it will work for what you are trying to do, but how about using maptiles rather than npc's? On each step, re-write the map so that the bottom corner of the screen is given the mini-map tiles instead of what should be there. To make sure that npc's can still walk where they need to, don't change the passability of the tiles, but do make them overhead tiles so that the npcs disappear behind them.

That's just one idea. I feel like there ought to be another more complicated way using keypress scripts to control an NPC altered to look like your hero, and have the camera follow this NPC while you make the mini-map out of four heros; then you could use suspend hero walls. But there may be problems with that that I can't think of now...?
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Tue Feb 01, 2005 5:37 pm    Post subject: Reply with quote

I think the only really good way to do this is with pixel movement commands, which ignore obstruction to begin with. I hear "Baby Bob" has good examples of this, if you don't know how.
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