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Quick runner along

 
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Oman




Joined: 17 Mar 2005
Posts: 16

PostPosted: Mon Mar 21, 2005 5:28 pm    Post subject: Quick runner along Reply with quote

This is the story I have plotted for a game of mine that has been deleted several times... Goshdarnit...
(This game will play like FFL2 for the GB, small world then transit to next small world.)
Anyways... Oman wakes up one day to a strange visitor, Bob The Clock. Bob the clock harries Oman into coming with him on a journey. Oman then agrees and heads out. Bob the Clock wants to go The Tower, supposedly what holds the world together. They head out and meet a strange red man made from lego's. He commands them to slay a fearsome ogre known only as... Cave Dave, and then he will let them access the tower from this plane. Oman and Bob do as they are told, and the red man takes them to the tower. He says he has business on another floor, so accompanies Oman and Bob. Once inside the tower, Bob disapears in a fight with a monster. The red man, whose name is Odin, senses a feeling of foreboeding evil. Oman shrugs. They continue on. They come to the second world which is inhabited by people resembling Odin, only different colors. Unfortunately, the world is a archipegalo of islands, and they need a boat. They happen across just the man, a pirate ironically named Cap'n. He was born Cap'n, raised Cap'n, the only Cap'n. Anyways, they befriend Cap'n and take his boat. They are attacked by a giant stereotypical sea monster, and kill it, only after being abducted by the pirates of Stereotypicalness. They escape, and make their way to the next level of Tower, where they ascend to Odin's world...

That's all I have for now, suggestions anyone? I'd appreciate them, or comments.
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Ssalamanderr
Simply too strong. Simply too beautiful!




Joined: 14 Feb 2003
Posts: 208
Location: Out somewhere, Chillaxing.

PostPosted: Mon Mar 21, 2005 6:36 pm    Post subject: Reply with quote

Honestly, not to be mean or anything, but there is pretty much nothing that would make me play this game. There are a lot of games like this (with completely nonsensical plots and characters) and none of them are any good. If you are trying to make a funny game, it is best to have consistant setting and characters, but make them comical or include strange situations. The only way this could work is if it had amazing atmosphere, graphics, gameplay, etc. The plot just doesn't work. Try to create characters people can identify with.
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LeRoy_Leo
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Joined: 24 Sep 2003
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PostPosted: Tue Mar 22, 2005 10:03 am    Post subject: Re: Quick runner along Reply with quote

Oman wrote:

This game will play like FFL2 for the GB, small world then transit to next small world.

I am interested. Go on.

Oman wrote:
Anyways... Oman wakes up one day to a strange visitor, Bob The Clock. Bob the clock harries Oman into coming with him on a journey. Oman then agrees and heads out.


Oman must be a very trusting fellow. I would never trust anyone with a name as generic as that. Why not something more interesting, like Ike, or Gear. Maybe Pendulum? And it would be easier for you to make sense of this if they had some sort of past relationship.

Oman wrote:
Bob the Clock wants to go The Tower, supposedly what holds the world together. They head out and meet a strange red man made from lego's. He commands them to slay a fearsome ogre known only as... Cave Dave, and then he will let them access the tower from this plane. Oman and Bob do as they are told, and the red man takes them to the tower. He says he has business on another floor, so accompanies Oman and Bob. Once inside the tower, Bob disapears in a fight with a monster.

A red man made of legos who runs a tower that is supposed to hold the world together sort of has an irony to it. I hope you explain why they NEED to kill Cave Dave. I also hope it's not because he burned some village. Snoresville. Then Bob dissapears in a fight with some monster when they get in the tower? Elaborate.

Oman wrote:
The red man, whose name is Odin, senses a feeling of foreboeding evil. Oman shrugs. They continue on. They come to the second world which is inhabited by people resembling Odin, only different colors. Unfortunately, the world is a archipegalo of islands, and they need a boat.


Oh. Now you tell us the Red Man's name. Not knowing something about a main character can create a tension effect, which can be very effective if done correctly. I have no serious quam about that, I suppose. Now him sensing a foreboding evil and the hero only shrugging is bland. And what exactly did Bob want to accomplish in the tower in the first place? Did I miss something?

Oman wrote:
They happen across just the man, a pirate ironically named Cap'n. He was born Cap'n, raised Cap'n, the only Cap'n. Anyways, they befriend Cap'n and take his boat. They are attacked by a giant stereotypical sea monster, and kill it, only after being abducted by the pirates of Stereotypicalness.


Yes. Embrace the steriotypicalness. XD

Oman wrote:
They escape, and make their way to the next level of Tower, where they ascend to Odin's world...


This story seems really thrown together. I'd have to play the game to make any final suggestions, though. I'd say more, but I would be locked in the computer lab. Catch this later, I guess.
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Last edited by LeRoy_Leo on Tue Mar 22, 2005 12:42 pm; edited 2 times in total
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Jjkaybomb
Brunettes have more hair




Joined: 04 Sep 2003
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PostPosted: Tue Mar 22, 2005 10:12 am    Post subject: ...yes... Reply with quote

It seems relitivly vauge, yet stable. It could go a number of ways there. You have my attention, divided as it is.
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Oman




Joined: 17 Mar 2005
Posts: 16

PostPosted: Tue Mar 22, 2005 2:43 pm    Post subject: Reply with quote

well. See here. The title of the post was "quick runner along" and that is just what this is, describing the story line does it no justice. I guess I'll have to upload the game so people can try it. But I try, I really do.
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Ssalamanderr
Simply too strong. Simply too beautiful!




Joined: 14 Feb 2003
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Location: Out somewhere, Chillaxing.

PostPosted: Tue Mar 22, 2005 6:50 pm    Post subject: Reply with quote

Ok, thats fine. It just seems completely non-sensical to me. Could you please post more detail about the story then? Uploading the game would be great too.
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Jjkaybomb
Brunettes have more hair




Joined: 04 Sep 2003
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Location: Hunting with the mouse

PostPosted: Wed Mar 23, 2005 6:11 am    Post subject: detail reeks! Reply with quote

The less detail you have, the more the story the story can adapt and change, so you don't work yourself into corners. A few more details may be helpful, but don't give us an outline of every single thing that's gonna happen.
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