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Castle Paradox
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Wed Mar 23, 2005 8:16 pm Post subject: Guardia |
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In my free time I set up a website for my game, Guardia. Check it out if you have some time.
http://pages.stern.nyu.edu/~jj505/guardia/
To preface, some areas of the site are still under heavy construction. If you can, check out battle system, magic, characters, and multimedia. I'd appreciate any feedback you can give, whether it be on the battle system, the graphics, or the website, whatever.
No release, or release date as of yet. It's still in the early, early stages. Thanks in advance to anyone with comments and criticism. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Ssalamanderr Simply too strong. Simply too beautiful!

Joined: 14 Feb 2003 Posts: 208 Location: Out somewhere, Chillaxing.
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Posted: Wed Mar 23, 2005 8:54 pm Post subject: |
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First of all, nice website.
I really like the leadership/assist system. It seems you've done a lot to differentiate this game from the average OHRRPG. The stances look good, but I'm not sure if those are very balanced, for example, one of the mage characters could go into guard stance with pretty much no penalty (you're not going to attack with them anyway).
The graphics look great from what I've seen. I'd like to see more of the frames from the characters and maybe some maps or backgrounds.
Just a question. How are you doing the summons? I'm assuming you are using the elements for blunt/pierce/sharp (hey! That was my idea!), so it's not enemy spawning on elemental hits is it?
I'm looking forward to this game. Looks good. _________________ Ssalamanderr's Journal!: http://www.livejournal.com/users/ssalamanderr/
Ukelele no good! |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Wed Mar 23, 2005 9:20 pm Post subject: |
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Summons do use elemental spawning. If you check the screenshots, you can see how it works. The way I'm doing it leaves most of the elements open for use. In fact, the way I'm doing it probably requires significantly less time than the way most people do it but a little more work. I'm not sure I want to reveal how it works. It's not really that difficult, though I don't think anyone else has done it as I have. You could probably figure it out from what I've said, but I'm thinking about telling how to do it anyway.
About the stances... None of the mage characters have guard stance, so its not really an issue. Each character has only 3 stances, and each stance has benefits and penalties that will effect them.
Thanks for the comments. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Wed Mar 23, 2005 10:53 pm Post subject: |
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Wow. I love the wealth of interesting, rare ideas. This game will certainly be worth a play through when it comes out.
Also, I get disappointed when things like story are not up on a game on a game site.
At least you had adequate character information to back this up. I can sort of see how a story has been formulated. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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phyrfox Avid Player
Joined: 20 Feb 2005 Posts: 96 Location: New York, USA
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Posted: Wed Mar 23, 2005 11:31 pm Post subject: |
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Love the website. I'm at my home away from home, or I'd add a bookmark. Could you e-mail me (or in any other way PM me, in case I miss the launch of this very promising game)? I'm likely to forget, knowing as how I have horrible memory problems.
~= phyrfox =~
PS. You have a typo on your website: Guardia | Battle System | Status Afflictions. I'm not trying to critique, but I happened to notice this, and for as professional a design for a game website, I'd hate to see something small like this confuse people ("sever" instead of "severe"). |
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AdrianX ..yeah.

Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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Posted: Wed Mar 23, 2005 11:47 pm Post subject: |
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..wow!the game looks very very promising..
..anyway,do you happen to know the Philippine Language?..because here,the word "guardia" means security guard..
..the graphics are good,specially the summons..
..good luck! ^_^ |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Thu Mar 24, 2005 11:06 am Post subject: |
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Adrianx: Guardia means security guard in tagalog? I had no clue. But I guess it was bound to happen in some language.
phyrfox: Thanks for pointing out the typo. I'll scan through it later to look for any other such problems. Also, a demo shouldn't be out for a while, but I'll contact you when there is one.
leroy_leo: I'll try to get story information up soon. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Mar 24, 2005 11:08 am Post subject: |
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Three things:
A) The site design is really awesome. I like the magic selection menu in the character profiles.
B) The game sounds pretty awesome, too. I may just have to give this one a playthrough.
C) On a scale from one to awesome, you are super-great! _________________
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