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Question about spawning

 
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msw188




Joined: 02 Jul 2003
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PostPosted: Mon Mar 14, 2005 6:10 am    Post subject: Question about spawning Reply with quote

I'm not sure where this question rightly belongs (forum-wise). Here is the problem. I have an attack that an enemy uses to spawn a new enemy (like it is calling for help). The attack is set to target allies (thus a fellow enemy) and then First Target. I assume this means it will attack the first target on the list in the battle formation. I have a special enemy set to that position that is only targetable by enemies, dies when alone, and so on. All of that works fine. However, I have this enemy set to spawn a new enemy on non-elemental hit, and I have the call for help set to no element, but when it is used, a new enemy is not always spawned. I can't figure out why it works sometimes but not always. I have 999 unused enemies listed in the formation, and I have places the empty slots where I want them. Does anyone have any idea what could be going wrong?
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Moogle1
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PostPosted: Mon Mar 14, 2005 7:49 am    Post subject: Reply with quote

Put a graphic on the attack. I'd bet that it's not targetting your invisible enemy.

Consider making it a spread attack that does no damage and doesn't show the number. All of the enemies will act like they've been hit, but the spawn will work.

You don't need to make enemies that are "Untargetable by Heroes" to "Die When Alone," by the way. The victory condition is no targetable enemies (which caused a bug for awhile when all enemies jumped offscreen, but that's been fixed, I think).
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LeRoy_Leo
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PostPosted: Mon Mar 14, 2005 9:47 am    Post subject: Re: Question about spawning Reply with quote

msw188 wrote:
I'm not sure where this question rightly belongs (forum-wise).


This is the perfect place. PERFECT. Happy

msw188 wrote:
Here is the problem. I have an attack that an enemy uses to spawn a new enemy (like it is calling for help). The attack is set to target allies (thus a fellow enemy) and then First Target. I assume this means it will attack the first target on the list in the battle formation.


Ed McMahon: "You are correct, sir."

msw188 wrote:
I have a special enemy set to that position that is only targetable by enemies, dies when alone, and so on. All of that works fine. However, I have this enemy set to spawn a new enemy on non-elemental hit, and I have the "call for help" set to no element. When it is used, a new enemy is not always spawned. I can't figure out why it works sometimes but not always. I have 999 unused enemies listed in the formation, and I have places the empty slots where I want them. Does anyone have any idea what could be going wrong?


Ok. I have also experimented with this last summer and this is what I have found. I used an element based attack, first of all, and that worked perfectly. I basically did what you did, except I told the spawner to spawn on the specific element, set the spawners attack to THAT element, and had the attack target himself. I suppose that using a non-elemental trigger is fine. However, it may be too vague for the system to recognize it. Maybe I'm just a "country bumpkin" and don't know all of the tricks and gadgets of the OHR yet, but the entity using the attack could be set to a certain element as well, which might interfere with the desired result. But I haven't looked into that yet, so like I said, this might not be your problem.

msw188 wrote:
I have 999 unused enemies listed in the formation, and I have placed the empty slots where I want them. Does anyone have any idea what could be going wrong?


You don't NEED a special enemy with a special attack, man. It's easy. Either a) Use the "call for help" attack only when the spawner is alone, or b) kill off another enemy and replace it (like a sacrifice). This will prevent the spaces from being full, saves you a space, and them spawns should spawn normally. Also remember that element thing. That might be worth lookin' in to. Happy
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The Drizzle
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Joined: 12 Nov 2003
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PostPosted: Mon Mar 14, 2005 2:51 pm    Post subject: Reply with quote

The reason you're having trouble with this is that "First Target" doesn't work yet. I've reported this to James in the past and I think it's listed on bugzilla . I'm hoping that it's in the process of being fixed. A temporary fix would be to make an attack that targets all enemies but does no damage and shows no damage, as Moogle1 suggested. One suggestion for that: I think if you set both the attack animation and attacker animation to "Null," the enemies won't get knocked back like they're being hit on the attack.
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msw188




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PostPosted: Wed Mar 16, 2005 12:28 pm    Post subject: Reply with quote

Having the attack target everyone should work, I'll try it when I get home. Thanks for the heads-up on the 'first target' not working. And by the way, I'm using all of my elements already, so I can't use one for spawning. Thus I need a separate enemy that the hero's cannot target.
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