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Ziggurats for Red Turtle: EXTREMIST (screens, release date)

 
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Wed Mar 23, 2005 7:47 am    Post subject: Ziggurats for Red Turtle: EXTREMIST (screens, release date) Reply with quote

orchard-l and i are of course still working on this game that i announced early last year, although t-master and gizmog no longer are. here are some new screenshots:

http://pics.livejournal.com/rinku/gallery/00005cw3

the release date for EXTREMIST (there will be three versions of zfrt, and EXTREMIST is the first) is april 22, 2005. earth day, which is in exactly 30 days away.

you can follow the game's development progress at:

http://www.livejournal.com/users/zfrt
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Rolling Stone
Bastard Gunslinger




Joined: 21 Jan 2003
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PostPosted: Wed Mar 23, 2005 3:52 pm    Post subject: Reply with quote

Haha, that name combines Metal Gear difficulty settings with dangerous political activists.
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Squall
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PostPosted: Wed Mar 23, 2005 3:57 pm    Post subject: Reply with quote

What is the purpose of 3 versions of the game?
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Thu Mar 24, 2005 7:14 am    Post subject: Reply with quote

three difficulty levels, but they also differ in many other ways, for example, in the first version you win by conquering half the world, in the second you win by conquering the full world, in the third you win by some other way. they can be considered 'second quests' in the way zelda1 had them, or similar to civilization 1/2/3 where more actions, unit types, etc., were added between each version, or similar to romance of the three kingdoms series, which are basically the same game done 7 times, but with new features added each time. but the bottom line is, to get the full experience of the game you need to finish all three difficulty levels.
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LeRoy_Leo
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Joined: 24 Sep 2003
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PostPosted: Thu Mar 24, 2005 11:42 am    Post subject: Reply with quote

Three games in one? I like this idea. A lot. What?!?!
Nice to hear from you again, Rinku.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
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PostPosted: Thu Mar 24, 2005 6:10 pm    Post subject: Reply with quote

But rinku, I thought you said the extremist mode would have the most features and indicators visible to the player?
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Rinku




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PostPosted: Fri Mar 25, 2005 6:34 am    Post subject: Reply with quote

the most indicators, yes, the most features, no.

more indicators makes the game *easier*, remember. if you know less about the game, the game is harder. so later difficulty levels have more features, but less indicators.
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