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Rinku

Joined: 02 Feb 2003 Posts: 690
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Sat Apr 23, 2005 1:27 pm Post subject: |
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I, Leroy, like where this game is going, God pound it!  _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat Apr 23, 2005 5:25 pm Post subject: |
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It's a new dialect, influenced by heroism
I didn't believe it for myself, but a close inspection of the code shows there are more than 2 actions!
Edit: And if I had paid more attention the first time, I would know why it wouldn't seem that way. Rinku, as return does not terminate the script you need to reverse the order of the if's in 'slot one', or the default always occurs. _________________ "It is so great it is insanely great." |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat Apr 23, 2005 5:50 pm Post subject: |
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For some reason, Hspeak rejects _actions1.txt - I had to remove the underscore to get it to compile. Anyway, with that bug fixed, the game is doubly playable!
FYR-VILLE: ADDICTION: 99 CULTURE: 0 INDUSTRY: -100
98 BATBAT: _________________ "It is so great it is insanely great." |
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Rinku

Joined: 02 Feb 2003 Posts: 690
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Posted: Sun Apr 24, 2005 1:49 am Post subject: |
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hehe, only a couple of things are related to heroism. i should add 'unworld' in there somewhere.
hm -- i'll fix the default action return() thing for next week's release. stupid of me not to notice it.
and yes, that city stats bug i need to fix -- i don't know why some cities have -100 in certain spots.
hspeak accepts underscored names for me. maybe i have an older version of it? _________________ Tower Defense Game |
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Rinku

Joined: 02 Feb 2003 Posts: 690
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