Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Sorry again but...

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> HELP!
View previous topic :: View next topic  
Author Message
bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sat Jul 16, 2005 1:33 am    Post subject: Sorry again but... Reply with quote

I would like the new game script launch each time I click on game .exe. I would like the plotscript to launch all the time as if there weren't no .sav file .

Could somoene tell if there is a way to trick the .sav detection ? (A part from deleting manualy the file which is a problem because it contains the save slot)
Thanks in advance for the help !
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sat Jul 16, 2005 1:45 am    Post subject: Really sorry Reply with quote

Oups! I asked a silly question. You cannot put any backdrop as the game launch except the one that represent the game screen.

The new game+ lock hero command allows to launch the gamer by pressing any key.
The load game script launch all the needed infos...
What about creating a new special script called pre-load script ?

That would make people able to put backdrop or text box like

..... in association with .... proudly presents ... MY RPG! (game screen)

Take this a suggestion for next update!
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sat Jul 16, 2005 1:49 am    Post subject: I meant of course Reply with quote

I meant of course

The new game+ lock hero command allows to launch the gamer by pressing any key -> The new game+ lock hero command allows to launch the game to start by pressing any key.

The load game script launch all the needed infos about the hero last transformation or npcs that follows him (as it loads a saved game from a slot)

Anyway feel free to speak to tell me about the idea of a pre load game script!
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Raekuul
Delicious!




Joined: 31 Mar 2004
Posts: 641
Location: Nowhere

PostPosted: Sat Jul 16, 2005 3:46 am    Post subject: Reply with quote

.... there is such a thing as an edit button. You should try it sometime.
Anyway, to answer your question, there is no way (right now) to do that. You'll have to use new game and Load Game scripts just like everybody else.
_________________
A broken clock is still right twice a day.
Back to top
View user's profile Send private message Visit poster's website
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sat Jul 16, 2005 4:18 pm    Post subject: Reply with quote

Actually,

This very feature will be in the next version. I am adding a demo script which either runs before the titlescreen once on loading, or runs if the player waits a definable amount of time at the titlescreen.

Also, I am adding a bitset to not show the load game screen. It will be up to the plotscriptor to create a load game screen using loadfromslot.


It looks like I'm predicting what poeple will want before they even ask : )
Back to top
View user's profile Send private message Send e-mail
Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Sat Jul 16, 2005 6:29 pm    Post subject: Reply with quote

Ooh, yummy features. And here I was about to say that the plotscript interpreter didn't load until after the title screen, but I suppose that information is obsolete.
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sun Jul 17, 2005 12:04 am    Post subject: Anyway... Reply with quote

Waiting for the pre load script to to be avaible, let's make another!
In my new script I would like to the time to be counted as the script is launched. (for example between the begin and the end of the script there was 256 ticks)

When the script ends, I would like to deduce this time from the playing time you can in the save slots.
I just want the time to be counted in a way or another. I don't want to make a plotscript in which you see a figure at the back of the screen and that make the player believe he has to hurry to get out of a house , a flat or something like that.

As I am very very good at making myself missunderstood, feel free to ask further questions.
As always, thanks for the answers and support !
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Raekuul
Delicious!




Joined: 31 Mar 2004
Posts: 641
Location: Nowhere

PostPosted: Sun Jul 17, 2005 4:48 am    Post subject: Reply with quote

If you mean X of play, X being a denomination of time, I think that it counts up every time that a file is used, plotscripts or not.
_________________
A broken clock is still right twice a day.
Back to top
View user's profile Send private message Visit poster's website
bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Mon Jul 18, 2005 12:54 am    Post subject: Ok! x of play Reply with quote

Yeah X of play is what I need. X of play will could the time while the plotscript is launch. I also need a command that will deduce the counted time.

Can somoene help me to write the plotcript ?
Thanks in advance for the help!
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Mon Jul 18, 2005 1:24 pm    Post subject: Reply with quote

I think you mean "deduct," not "deduce."
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Tue Jul 19, 2005 5:12 am    Post subject: Reply with quote

As I understand it, you want the game timer at the end of the script to return to what it was at the beginning? The game timer can be changed with the undocumented command readgeneral.

No need to calculate how much time passes, just return the timer to what it is:

Code:

script, my script, begin

 variable (days, hours, minutes, seconds)
 days := days of play
 minutes := minutes of play
 hours := hours of play
 seconds := read general (54)  #no seconds of play command

 ... your script goes here

 write general (51, days)
 write general (52, hours)
 write general (53, minutes)
 write general (54, seconds)
end
Back to top
View user's profile Send private message Send e-mail
bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Tue Jul 19, 2005 9:35 am    Post subject: Thank you very much Reply with quote

That's exactly what I needed Thanks a lot!! Mad Cacti Happy)))))))))))
Thanks to everyone too for the help!
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> HELP! All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group