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Stenmele Osmium has been released!
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Corak of EVOS




Joined: 10 May 2003
Posts: 54
Location: Purgatory City

PostPosted: Sat Jun 18, 2005 9:00 am    Post subject: Stenmele Osmium has been released! Reply with quote

That's right! We finally did enough to release the long awaited game. We haven't been able to do as much as we hoped, because half of our EVOS team left for the army! Well, only one person left, but that's half! But try out our game, there might be a few bugs, but i think we covered the important ones. Any questions you have feel free to ask.
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Sat Jun 18, 2005 9:23 am    Post subject: Reply with quote

You really ought to put the link here.

(Edit) Never mind, it's in his sig, kids.
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Friend




Joined: 06 Feb 2003
Posts: 235
Location: California

PostPosted: Sat Jun 18, 2005 1:14 pm    Post subject: Reply with quote

One of the spithers drops 2000 credits when killed. I don't think that's intentional... is it?

edit: the level up system is pretty spiffy.
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Corak of EVOS




Joined: 10 May 2003
Posts: 54
Location: Purgatory City

PostPosted: Sat Jun 18, 2005 2:47 pm    Post subject: Reply with quote

oh thanks! forgot to fix that one..that was just for testing purposes..but its fixed and re-released...haven't had much time to test it...but thanks...
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Phil Arts
Manipulating himself since the beginning




Joined: 14 Jul 2004
Posts: 251

PostPosted: Sun Jun 19, 2005 10:29 am    Post subject: Reply with quote

Ill downloaded it as soon as I can set up my computer because I had to move.
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Tsunamidog
banned...but not really.




Joined: 14 Sep 2004
Posts: 330
Location: right behind you....

PostPosted: Sun Jun 19, 2005 6:58 pm    Post subject: Reply with quote

So far its pretty awesome.
The only thing I didn't was those random battles in the beginning.
That little side-scroller misson thing was cool, too.
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Mon Jun 20, 2005 10:21 am    Post subject: Reply with quote

I have to download this. He's been working on it for years with his friend. (Plus, I got a glimpse of its stuff when we talked about it at a Wendy's one night).
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Charbile




Joined: 02 Apr 2005
Posts: 106
Location: Blythewood

PostPosted: Tue Jun 21, 2005 3:24 pm    Post subject: Reply with quote

Does the demo end at the fight with Ra Koda? He overpowers Ti Vega, and when I ran from the fight (which that and a host of other minor design errors take away from a polished feel) nothing happens, so I assume that is where it ends. Have to give the clueless player a heads up! Fought him twice before attempting to run away.

It might be a problem with using ozarks instead of quaternion, which I had to do due to a newfound bug (maybe) where game.exe crashes when a shop activates. Same thing happened to me when I made it to the first shop in Boundless Ocean.

Ti Vega and his voice are my favorite character so far. "Affirmative" "Blasts" "I will not fail" -- he looks the most outdated compared to the others (the use of a mace), but he makes up for it in sheer determination. It seems like the theme you were aiming for was one where the quote unquote inferior fighter overcomes those supposedly better than him due to his force of will. 'I WILL NOT FAIL!!'

The graphics were okay (meaning better than most every ohr work); I do not like too much dithering because it gives everything a grainy texture. I was very impressed by that side-perspective part in the caves, and the spider boss fight with the excellent use of shadow and lightsource, and the snake fight, which is among the best looking ohr fights I have ever fought. Ti Vega looked great too, of course!
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Sajam of EVOS




Joined: 18 Jun 2005
Posts: 2
Location: Behind that guy who's watching you behind the bushes

PostPosted: Sat Jun 25, 2005 9:40 am    Post subject: Reply with quote

Yeah, towards our expected finish date we had so much to do, so a lot of it we really never got to play test it..but after you fight Ra Koda a little bit more happens...
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FyreWulff
Still Jaded




Joined: 02 Apr 2005
Posts: 406
Location: The Internet

PostPosted: Sat Jun 25, 2005 10:45 am    Post subject: Reply with quote

Sajam of EVOS wrote:
Yeah, towards our expected finish date we had so much to do, so a lot of it we really never got to play test it..but after you fight Ra Koda a little bit more happens...


The thing you should remember is finish dates aren't set in stones until you're doing it for a living.

For as long as you are able to answer to only yourself, don't hesitate to delay the release of a game in order to complete a demo or final release to your standards.
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Orion
Sick of the shit I gotta deal with




Joined: 16 Jul 2004
Posts: 225
Location: Behind Linkmax, setting off fireworks in his hair!

PostPosted: Sat Jun 25, 2005 3:56 pm    Post subject: Reply with quote

FyreWulff wrote:
Sajam of EVOS wrote:
Yeah, towards our expected finish date we had so much to do, so a lot of it we really never got to play test it..but after you fight Ra Koda a little bit more happens...


The thing you should remember is finish dates aren't set in stones until you're doing it for a living.

For as long as you are able to answer to only yourself, don't hesitate to delay the release of a game in order to complete a demo or final release to your standards.

That's good advise Fyre.

I haven't downloaded the game yet, but as soon as I do, I will also give you feed back.

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Raekuul
Delicious!




Joined: 31 Mar 2004
Posts: 641
Location: Nowhere

PostPosted: Sat Jun 25, 2005 4:14 pm    Post subject: Reply with quote

FyreWulff wrote:
Sajam of EVOS wrote:
Yeah, towards our expected finish date we had so much to do, so a lot of it we really never got to play test it..but after you fight Ra Koda a little bit more happens...


The thing you should remember is finish dates aren't set in stones until you're doing it for a living.

For as long as you are able to answer to only yourself, don't hesitate to delay the release of a game in order to complete a demo or final release to your standards.


Question: Does Fyre follow his own advice? It seems so, after all he only answers to himself (in the game making department anyway).
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LeRoy_Leo
Project manager
Class S Minstrel



Joined: 24 Sep 2003
Posts: 2683
Location: The dead-center of your brain!

PostPosted: Sat Jun 25, 2005 6:58 pm    Post subject: Reply with quote

I think we can all agree that Fyre is an expert when it comes to putting off dead lines. I'd follow his advice, if I were you guys. (sarc.)
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Ssalamanderr
Simply too strong. Simply too beautiful!




Joined: 14 Feb 2003
Posts: 208
Location: Out somewhere, Chillaxing.

PostPosted: Sat Jun 25, 2005 7:09 pm    Post subject: Reply with quote

Like the graphics and the level up system. I haven't played very far yet (my monitor refuses to get any lighter, and I can't see anything in the cave). One thing though, War Chant actually lowers your attack instead of raising it. I think it's number 15 in the specials list if that helps. Anyway, once I fix my monitor I'll be sure to play through the rest of it.
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Soule X




Joined: 13 Sep 2004
Posts: 131
Location: Indiana

PostPosted: Sun Jun 26, 2005 5:38 pm    Post subject: Reply with quote

In the village with all the guards, you can run from those battles and win without a fight, just to let you know. It might be like that in other battles, too, but I didn't check.
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