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Which isometric sprite wins? |
Blazes Battle's |
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37% |
[ 6 ] |
Sephyroth's |
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0% |
[ 0 ] |
SunsOfFlame's |
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25% |
[ 4 ] |
Rpeanut's |
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6% |
[ 1 ] |
Setu_Firestorm's |
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31% |
[ 5 ] |
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Total Votes : 16 |
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Aethereal SHUT UP. Elite Designer
Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Tue Jun 03, 2003 6:58 pm Post subject: Spriting Contest Numero Quattro |
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Well, we haven't had a spriting contest in quite a while, and since Chaos Nyte is too busy at the moment to start one up, I'm taking it upon myself to get one going. Before I explain the contest, a BIG thank you goes to MultiColoredWizard for suggesting to me the idea of this contest.
As you know, the OHRRPGCE allows for four directions in regards to walkabouts: up, down, left, and right. Let's put a twist on this. Your job is to load up the OHR (or whatever program you draw your OHR walkabouts in) and, using the OHR limit of 20x20 pixels and 16 colors (one of those must be a background color...), make a set of walkabouts for a character. Here is the twist, however...the walkabouts must be isometric. I'm sure most of you know what isometric is, but for the few of you that don't know, a set of isometric walkabouts is a set that faces in the following directions: upper left, upper right, lower left, lower right. An excellent example of a game with isometric sprites is Final Fantasy Tactics. Another is Tactics Ogre. For more isometric examples, see the reference section after all this info. Make a full set that has two frames for each direction, like in the OHR, and use each of the four directions. You may create more than one entry if you wish, but only one will go up for voting (make sure you designate which one). Oh, you may use a GIF animation program to animate your creation, and what kind of character (or object) your creation is is completely up to you.
The contest deadline is one week from today (June 10th) Saturday, June 14th, so get cracking. If we don't have many entries by June 14th, I'll extend the deadline date. Afterward, I'll create a poll for you to vote on.
Happy spriting!
Reference:
Tactics Ogre - Denim
These are the four directions your walkabouts should face in. If you guys need more references, post here and I'll add some.
Note: This board needs to support the tag... _________________
Last edited by Aethereal on Fri Jul 25, 2003 9:31 am; edited 4 times in total |
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MultiColoredWizard Come back, baby! The Breastmaster
Joined: 01 Feb 2003 Posts: 1232
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Posted: Wed Jun 04, 2003 1:34 am Post subject: |
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Damn, we have to do it in OHR.
And you're welcome. |
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Blazes Battles Inc. I'm a chimp, not a
Joined: 25 Jan 2003 Posts: 505
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Posted: Wed Jun 04, 2003 4:50 pm Post subject: |
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It would be interesting to see an OHR game that allowed movement in all eight directions... it's easy to make it do that and there's not much room for it to bug up. Never seen it though. I'll post back later once I've failed at my first nine attempts to make some so I can post the arguably worse tenth set of sprites. _________________ Preserve OHR history! Do it for the children! |
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Blazes Battles Inc. I'm a chimp, not a
Joined: 25 Jan 2003 Posts: 505
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Posted: Wed Jun 04, 2003 7:10 pm Post subject: |
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Okay, they're done. The walkabout pictures are up here:
http://www.angelfire.com/wizard/blazeinc/filename.BMP
but they're tiny and it looks like there's almost no change between A and B frames. Because of that, I've also uploaded a little file for the OHR that has them at the size they look best at (OHR size, of course) and has them moving. It lasts about ten seconds. Ah well. It's up here:
http://www.angelfire.com/wizard/blazeinc/Filename.zip
It has the person moving diagonally, but it's not controllable and quits automatically. It just looks better this way than when its still, so check it out if you like. _________________ Preserve OHR history! Do it for the children! |
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Setu_Firestorm Music Composer
Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Blazes Battles Inc. I'm a chimp, not a
Joined: 25 Jan 2003 Posts: 505
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Posted: Wed Jun 04, 2003 10:40 pm Post subject: |
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Heh, thanks... I didn't think it was that good, but it was the best I could do.
That, like my last walkabout, is different from my normal (and still, apparently inferior) art style, but this time because there's no way I could make my normal sprites diagonal. The OHR doesn't really seem suited for diagonal graphics anyway. Still, it would be interesting to see. There wouldn't be any passability problems because the script is just moving in two perpindicular directions without wait commands. It's unnaturally fast because it's both directions at once, but kicking the speed back to 2 for that part would compensate nicely. Hmm... the only real problem would be npcs wouldn't move diagonally, but that's not really a problem at all except for really nit-pickety people. Ah well... _________________ Preserve OHR history! Do it for the children! |
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Setu_Firestorm Music Composer
Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Sephyroth Renegade Rebel Redmage Class A Minstrel
Joined: 04 Feb 2003 Posts: 644 Location: Schmocation
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Posted: Thu Jun 05, 2003 3:04 am Post subject: |
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..and here's my pathetic contribution to the contest.
http://draklyne.iwarp.com/sprites.jpg (Copy & Paste the link!) _________________ im realy ded |
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Blazes Battles Inc. I'm a chimp, not a
Joined: 25 Jan 2003 Posts: 505
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Posted: Thu Jun 05, 2003 8:05 pm Post subject: |
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Ah... Setu, you might want to change those for the contest. They're supposed to be isometric, and have both A and B frames for each of the four diagonal directions. _________________ Preserve OHR history! Do it for the children! |
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Aethereal SHUT UP. Elite Designer
Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Fri Jun 06, 2003 10:40 pm Post subject: |
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Setu, you may be able to fix your resizing issues in your resizing program. Look for resizing options and look for a drop down box that is titled "Resample" (it may not be called this, but it may still have what you need). In that box there should be several options; the most common are Bicubic, Bilinear, and Nearest Neighbor. If you find this drop-down box, set it to "Nearest Neighbor" and then try resizing. It should then look good. Compare a Bicubic resampling with a Nearest Neighbor one. _________________
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SunsOfFlame
Joined: 28 Apr 2003 Posts: 139
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Posted: Sat Jun 07, 2003 4:37 am Post subject: |
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http://www.geocities.com/tennisboy0012/NPC_TA0.JPG
thats my entry...its geocities ...so yah...
resize programs? Why? Paint resizes awesome. Just set resize to 200, 300, 400, etc.
Anyway, I kind of like my entry. And its a chick...so hooray for boobies!
Anyway....I might enter again. Seeya for now. _________________ I got it all...most. |
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Komera
Joined: 07 Feb 2003 Posts: 711
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Posted: Sat Jun 07, 2003 6:03 am Post subject: |
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setu: well, i was going to ask you to post the winger graphics you made, as i have been very curious... but nm... this answers my question.
edit: btw, you misspelled his name again. _________________ LJ.Art
SD - Ten creatures remaining. |
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Aethereal SHUT UP. Elite Designer
Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Tue Jun 10, 2003 12:57 am Post subject: |
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Bah, well, the boards went down for a few days. Spriting contest deadline extended to Saturday. _________________
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SunsOfFlame
Joined: 28 Apr 2003 Posts: 139
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Posted: Tue Jun 10, 2003 6:57 am Post subject: |
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heres mine in non-geocities stuff
[shameless advertising]also, go to CYWH.com for image hosting. It's awesome .[/shameless advertising]
_________________ I got it all...most. |
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Setu_Firestorm Music Composer
Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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