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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Wed Jul 06, 2005 5:01 am Post subject: is it possible to ...? |
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Hi! I would like to make a backdrop that does not cover all the screen. A part of it would let the map as it is before the screenshots appear.
Do you think such think is possible ? If so how should I
proceed ?
Thanks in advance for the help! |
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Rimudora Psychopath yandere Halloween 2006 Creativity Winner


Joined: 26 May 2005 Posts: 335
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Posted: Wed Jul 06, 2005 6:20 am Post subject: |
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Nope, not possible. There are no transparency options for backdrops. |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Wed Jul 06, 2005 8:23 am Post subject: |
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you could fake it with a lot of npcs, thats about all. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Posted: Wed Jul 06, 2005 12:36 pm Post subject: |
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Another way to do it is to write up your dialogue in Custom, play it back and take screenshots with F12 and simply add your "slight-backdrop" picture into the screenshot and import it, pasting it as the backdrop for that specific text box.
It works, but unfortunately, if you do it too often, it'll rack up the RPG filesize REAL fast. _________________
Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Jul 07, 2005 1:37 am Post subject: |
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I was considering basically this- a 'second overhead' (using the tileset, not a backdrop), but... there didn't seem much of a point, nobody wanted it and it was to much bother to add support to custom (it took about 20 seconds to implement it in game.exe, and it worked)
Still, because it used the tileset, it would probably be less useful and not what you want. Theres no room in memory for both a tileset and backdrop. |
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Thu Jul 07, 2005 7:32 am Post subject: Hum Hum... |
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I wanted information about transparency (and fake transparency effects) because I wanted to custom the part before the battle start. I wanted the screen to make a kind of black fash with a moon form and that goes from the corners to near the hero. (inside the moon it would be transparent and you would see the hero and all the rest would have became black during the plotscript)
It would be a good idea to use backdrops and the crt variable to do like in final fantasy H but it would take real too much time to do it for each time you has to do inside a battle (too much screenshots to take and to modify...)
May be with "tweak palette" and "map block"... Feel free to post
any other suggestions! |
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Soule X

Joined: 13 Sep 2004 Posts: 131 Location: Indiana
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Posted: Tue Jul 12, 2005 11:39 pm Post subject: |
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You could probably do it with plotscripting and tiles, but it wouldn't even be worth the effort for that little effect. It's going to be pretty difficult with random battles, but if you have a battle that's set up it's pretty easy.
Just take a screen shot right before the battle takes place, go into a picture editor and create all the frames of the animation, import them into the ohr, then use a plotscript command to show each of the backdrops before the fight. It will look pretty good if you do it right. |
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Wed Jul 13, 2005 3:38 am Post subject: Well... |
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The Mad Cacti's idea seems interesting. Could you please develop it ?
1) How shall I use the titleset?
2) What plotsccript commands shall I put in the plotscript ?
3) Am I supposed to make battle start using npcs with plotscripting ?
Thanks to SouleX for the suggestion. (I think backdrops and the variable ctr can meat many vidgamers needs...) and good luck to everybody in making your game! |
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