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FF4 vs. FF5 AND Levelbusting (Split from SOJ2 thread)
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Mike Caron
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PostPosted: Tue Jul 05, 2005 3:00 pm    Post subject: Reply with quote

Rinku wrote:
i daresay about soj that there hasn't been as many innovations in the rpg genre coming in a single game since final fantasy 4 -- which a lot of people think of as a cliche rpg, but in actuality it was radically innovative over all rpgs previous to it: it had an active time battle system, it had actual moving around and jumping and emotions during story scenes, and it had a very fast pace with little need for level-up trudgery, all major innovations. since ff4, that is, since 1991, no single rpg has been as revolutionary a rpg as soj will be.


I hate FFIV. Everything that IV does, V does better. And then some.

In any case, I'm looking forward to seeing just how SoJ pushed the engine to it's limits.
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Rinku




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PostPosted: Tue Jul 05, 2005 4:47 pm    Post subject: Reply with quote

i wasn't saying ff4 was the best rpg ever, i was saying it was the *most innovative* rpg ever. of course everything that ff4 does, ff5 does better. but if ff4 hadn't done them first, there wouldn't be any ff5 or any other rpg that uses any of the innovations ff4 came up with. i.e. to say that ff4 was a greater achievement than ff5 is not to say that ff4 is a better game than ff5.
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Soule X




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PostPosted: Wed Jul 06, 2005 8:32 am    Post subject: Reply with quote

I dunno, I think FFVI was pretty innovative. It had a wide variety of creative attacks and status afflictions; the esper system was very unique; the story was almost operatic. There were many vast improvements besides the graphics.
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The Wobbler




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PostPosted: Wed Jul 06, 2005 8:55 am    Post subject: Reply with quote

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Mike Caron
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PostPosted: Tue Jul 12, 2005 7:16 pm    Post subject: Reply with quote

PHC wrote:
I hope that you're only refering to gameplay, and even then, this isn't really true. Every character in 4 having his own use feels a lot better and creates a much better balance than 5's "everyone starts with identical stats, and when one character permanently leaves, another replaces him with his exact stats" crap. The job system just ended up making the game way too easy if you knew what you were doing, or way too repetitive if you didn't.


Well, it's better than "ooh, a character with good abilities!" "OMG, he got himself killed!" Besides, anyone who masters every job has far too much time on their hands. In any case, this 'aint the thread to talk about it.

FyreWulff wrote:
Framerate issues have been (as most as possible) ironed out. Originally, VDMS lagged the game up so much that it was unplayable. After I fiddled around and made the "FyreVDMS" shortcut, the game was playable again. Now, with either VDMS or non-VDMS (non-VDMS playback's framerate will probably depend on your computer's sound card/speed), it's steady. It's slightly slower than other games' framerates, but you won't notice it. Also, since we use custom fades, walking speed (5), and custom doors (Jade does not use the built in doors of the OHR at all), it makes the game feel fast and not like molasses.


Oooh, fancy! Come on, release it already!
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Moogle1
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PostPosted: Tue Jul 12, 2005 7:25 pm    Post subject: Reply with quote

pkmnfrk wrote:
Well, it's better than "ooh, a character with good abilities!" "OMG, he got himself killed!" Besides, anyone who masters every job has far too much time on their hands. In any case, this 'aint the thread to talk about it.


Why not? We've talked about everything else in this thread.
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The Wobbler




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PostPosted: Tue Jul 12, 2005 7:33 pm    Post subject: Reply with quote

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Rinku




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PostPosted: Tue Jul 12, 2005 8:05 pm    Post subject: Reply with quote

regarding ff6 being more innovative than ff4, i disagree. what you list as innovations are not actually essentially different from anything ff4 has. is the esper system (learning spells by equipping espers) really that different from ff5 (learning spells by "equipping" jobs)? the innovations of ff4 i mentioned are orders of magnitude more significant to the development of the rpg genre than the innovations of ff6 were. besides, the innovations you mentioned ff6 having were not copied by every other rpg after ff6, whereas the innovations of ff4 i mentioned were all basically copied by every other rpg after ff4, so much so that ff4 seems cliche to today's rpg player.

now, i'm not saying that soj will be that influential. i'm not a prognosticator; i'm not saying that soj's innovations, which i will not name here, will influence basically every other rpg after soj. all i'm saying is that they *should*, and *might*, and certainly *deserve to*.
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Soule X




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PostPosted: Tue Jul 12, 2005 11:55 pm    Post subject: Reply with quote

Well, you say innovation...

active time battle system

I personally prefer turn based, anyway. This doesn't seem like a major innovation to me. It just gives you less time to react, not really a huge difference.

it had actual moving around and jumping and emotions during story scenes

Yeah, it's nice, but again, it's not a huge advancement. In fact, there were NES games that had already did similar things. I know Ghost Lion for the NES had a few parts where the character would move around. Not throughout the game like more modern RPG's, but still, it was there.

and it had a very fast pace with little need for level-up trudgery

And yet again, I wouldn't even call this innovative. I'd just call it making it easier. I like leveling up, anyway.

Yes, in fact I would have to say that Dragon Warrior and Final Fantasy were far more innovative and influential than FFIV, and FFVI was equally innovative and influental, if not more so.
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The Wobbler




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PostPosted: Wed Jul 13, 2005 12:00 am    Post subject: Reply with quote

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Mike Caron
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PostPosted: Wed Jul 13, 2005 9:23 am    Post subject: Reply with quote

PHC, you have to learn that some people like different things than you. If you look at it like this, it makes more sense: If you level up early in the game, you don't need to as much later, thus making it more enjoyable.

I'm not saying that's the reason Soule X likes it, but it makes sense to me.
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Squall
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PostPosted: Wed Jul 13, 2005 10:01 am    Post subject: Reply with quote

If leveling up is fun, it's because the battle system is good (due to balance and strategy, as PHC said). NOone in their right mind likes walking aimlessly around the overworld, getting in random battles and holding space down. Later, rinse, repeat.
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Moogle1
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PostPosted: Wed Jul 13, 2005 10:27 am    Post subject: Reply with quote

If you like leveling up, play and& by Rinku. It is not one of my favorite OHR games exactly because it's just leveling up. I never understood why others like it.
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Machu
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PostPosted: Wed Jul 13, 2005 11:22 am    Post subject: Reply with quote

&And is based on both leveling and survival.


To keep on topic, um... ARE WE THERE YET?
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PostPosted: Wed Jul 13, 2005 6:17 pm    Post subject: Reply with quote

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