View previous topic :: View next topic |
Author |
Message |
RPGfreak
Joined: 02 Sep 2005 Posts: 4
|
Posted: Sun Sep 11, 2005 11:05 pm Post subject: chained attack delay |
|
|
i made this nifty little attack for one of my characters, but it involves 9 frames. so i chained 3 attacks together and only had the last one do the damage. the only thing is, it looks pretty cool but there is this dumb delay between each attack. so it shows 3 frames, waits a split second with no attack picture, shows the next 3, waits, etc. so, its pretty jumpy looking and if it wasnt like that it would run smoothly and look awesome. there are no delay ticks inbetween the attacks. does anyone know if theres a way to eliminate this blank spot between attacks? |
|
Back to top |
|
 |
Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
|
|
Back to top |
|
 |
TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
|
Posted: Tue Sep 13, 2005 2:23 am Post subject: |
|
|
I would like to eliminate the delay (or make it optional - some animations maye depend on it) if I knew where to strike. _________________ "It is so great it is insanely great." |
|
Back to top |
|
 |
Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
|
Posted: Tue Sep 13, 2005 8:44 am Post subject: |
|
|
Maybe if the code that prepares the next attack is called in the last frame of the previous attack, instead of the next blank frame...? _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
|
Back to top |
|
 |
|