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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Mon Sep 12, 2005 2:10 pm Post subject: What stats do you miss? |
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I'm in the works of an updated version of the battle engine of Emblem De Pyro. I can basically emulate any attribute using the scripting. What stats have you seen before that you really like, and would like to see again? When I say stats, I mean anything ranging from Strength to Counter. Suggestions anyone? |
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hireintelligence
Joined: 15 Jul 2005 Posts: 50 Location: NSW, Australia
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Posted: Mon Sep 12, 2005 9:51 pm Post subject: |
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Specific resistances are interesting sometimes. |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Fri Sep 16, 2005 2:57 pm Post subject: |
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I prefer having less stats in strategy games. They're complicated enough as it is. (Fire Emblem, for example, only has 8, and only 7 of them are really critical ((CON is just there to separate Axewielders from pansy Axe users, etc))) |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Sat Sep 17, 2005 8:46 am Post subject: |
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Jsh: The thing is, my scripting isn't complicated for actual tactics, but I'm merely asking for effects and stuff. So Special resistance is it?
Hireintelligence: Specify please? |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Sat Sep 17, 2005 8:50 am Post subject: |
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He just means some characters should resist things that others cannot.
In FE, for example, Swordfighters resist axe attacks. Dragon riders are weak against dragonslaying weapons, etc. |
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hireintelligence
Joined: 15 Jul 2005 Posts: 50 Location: NSW, Australia
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Posted: Sat Sep 17, 2005 1:46 pm Post subject: |
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Yeah that was pretty much it.
But I meant that as you get better your resistance improves. |
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