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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Fri Mar 10, 2006 7:38 pm Post subject: Game playing screwy :/ |
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I have already reported it as bugs, but there are two problems with Game.exe I'm having.
1. Spells - Can't use some spells, MP cost is disregarded at times, crazy weird characters instead of MP. Trying to edit the attack doesn't help, it comes up normal in Custom. (It's the same for all the games I play)
2. Items - Enemy dropped items are like, 20 to like 200 when it should only be one.
Anyone else having these problems? _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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AdrianX ..yeah.

Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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Posted: Fri Mar 10, 2006 9:32 pm Post subject: |
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..#2 is already fixed in the nightly build. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Fri Mar 10, 2006 9:35 pm Post subject: |
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I think #1 has also been fixed. If not, the developers are at least aware of and working on it. _________________
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Fri Mar 10, 2006 9:38 pm Post subject: |
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Yes, I got an e-mail telling me that in the 3/10 version, these bugs are fixed. Sorry for a rather redundant post. While I'm here, the zip file linked by the mailer daemon thing said to try the newest version, but there are so many different types, what are the differences in all of them? _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Mar 10, 2006 11:01 pm Post subject: the many confusing versions of nightly |
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I have wrote a new text file to the nightly builds which explains briefly what each different EXE is. Here it is:
Code: |
What are all these EXE files? Which ones should I use?
Names are in the format: PROGRAM-GRAPHICS-MUSIC.EXE
PROGRAM = game = for playing games
PROGRAM = custom = for making games
GRAPHICS = fb2 = FreeBasic graphics. This is the default
GRAPHICS = fb = Like fb2, but has command-line options for screen mode
GRAPHICS = alleg = Allegro Game Library
MUSIC = native = Windows MIDI with extra looping features This is the default.
MUSIC = sdl = Simple Directmedia Library
MUSIC = allegro = Allegro Game Library
If you are not sure which version to use, try the -fb2-native versions.
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Does anybody want to suggest any changes? Since I know what it all means, it is a little difficult for me to explain it in terms that will make sense to somebody who doesn't know what it all means. |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Sat Mar 11, 2006 4:35 pm Post subject: |
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Hmm, I've noticed that drawing on keyboard with OHR was incredibly easy and useful on my old OLD pentium II (which I have no more), but on faster comps, was too hard to do because the pixel would drag or not move as fast as the keyboard commands it to.
I just tried the fb2 native version, and I found compared to all the other versions, it has the least trouble with quickly drawing out enemies (with the others, it moved INCREDIBLY slow). So I guess a suggestion is to make drawing with keyboard on OHR to be easy to do like with the fb2 native version? _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sat Mar 11, 2006 7:08 pm Post subject: |
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Onlyoneinall wrote: | I just tried the fb2 native version, and I found compared to all the other versions, it has the least trouble with quickly drawing out enemies (with the others, it moved INCREDIBLY slow). So I guess a suggestion is to make drawing with keyboard on OHR to be easy to do like with the fb2 native version? |
The fb2-native version will be the next official release, as soon as we have solved a couple more bugs. |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Sat Mar 11, 2006 7:21 pm Post subject: |
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It seems I was wrong, as when I used the fb2 native version of CUSTOM and tried to work with music imports, it crashed (same for game) and then I found that drawing graphics as well as working on map design got slow and laggy again. Is there any way to make this more efficient?  _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sat Mar 11, 2006 7:31 pm Post subject: |
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Onlyoneinall wrote: | It seems I was wrong, as when I used the fb2 native version of CUSTOM and tried to work with music imports, it crashed (same for game) and then I found that drawing graphics as well as working on map design got slow and laggy again. Is there any way to make this more efficient? :( |
It was only laggy after the crash had occured? Interesting.
The crash in the music import screen is bug 163
How avout the -fb2-allegro and -fb2-sdl versions? How do those work for you? |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Sat Mar 11, 2006 7:55 pm Post subject: |
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It's the same. It makes working with the most vital parts of the game extremely difficult and tedious, due to lack of proper keyboard response to arrow keys and spacebar and such. Whether it's my keyboard or the program's inability to efficently carry out the button presses I'm not sure, but I think it's the program.  _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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