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Game playing screwy :/

 
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Onlyoneinall
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Joined: 16 Jul 2005
Posts: 746

PostPosted: Fri Mar 10, 2006 7:38 pm    Post subject: Game playing screwy :/ Reply with quote

I have already reported it as bugs, but there are two problems with Game.exe I'm having.

1. Spells - Can't use some spells, MP cost is disregarded at times, crazy weird characters instead of MP. Trying to edit the attack doesn't help, it comes up normal in Custom. (It's the same for all the games I play)

2. Items - Enemy dropped items are like, 20 to like 200 when it should only be one. Neutral

Anyone else having these problems?
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AdrianX
..yeah.




Joined: 13 Feb 2003
Posts: 286
Location: Batangas City,Philippines

PostPosted: Fri Mar 10, 2006 9:32 pm    Post subject: Reply with quote

..#2 is already fixed in the nightly build.
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
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Location: Seattle, WA

PostPosted: Fri Mar 10, 2006 9:35 pm    Post subject: Reply with quote

I think #1 has also been fixed. If not, the developers are at least aware of and working on it.
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Onlyoneinall
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Joined: 16 Jul 2005
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PostPosted: Fri Mar 10, 2006 9:38 pm    Post subject: Reply with quote

Yes, I got an e-mail telling me that in the 3/10 version, these bugs are fixed. Sorry for a rather redundant post. While I'm here, the zip file linked by the mailer daemon thing said to try the newest version, but there are so many different types, what are the differences in all of them?
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Mar 10, 2006 11:01 pm    Post subject: the many confusing versions of nightly Reply with quote

I have wrote a new text file to the nightly builds which explains briefly what each different EXE is. Here it is:

Code:

What are all these EXE files? Which ones should I use?

Names are in the format: PROGRAM-GRAPHICS-MUSIC.EXE

PROGRAM = game = for playing games
PROGRAM = custom = for making games

GRAPHICS = fb2 = FreeBasic graphics. This is the default
GRAPHICS = fb = Like fb2, but has command-line options for screen mode
GRAPHICS = alleg = Allegro Game Library

MUSIC = native = Windows MIDI with extra looping features This is the default.
MUSIC = sdl = Simple Directmedia Library
MUSIC = allegro = Allegro Game Library

If you are not sure which version to use, try the -fb2-native versions.


Does anybody want to suggest any changes? Since I know what it all means, it is a little difficult for me to explain it in terms that will make sense to somebody who doesn't know what it all means.
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Onlyoneinall
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Joined: 16 Jul 2005
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PostPosted: Sat Mar 11, 2006 4:35 pm    Post subject: Reply with quote

Hmm, I've noticed that drawing on keyboard with OHR was incredibly easy and useful on my old OLD pentium II (which I have no more), but on faster comps, was too hard to do because the pixel would drag or not move as fast as the keyboard commands it to.

I just tried the fb2 native version, and I found compared to all the other versions, it has the least trouble with quickly drawing out enemies (with the others, it moved INCREDIBLY slow). So I guess a suggestion is to make drawing with keyboard on OHR to be easy to do like with the fb2 native version?
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
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Location: Hamster Republic (Southern California Enclave)

PostPosted: Sat Mar 11, 2006 7:08 pm    Post subject: Reply with quote

Onlyoneinall wrote:
I just tried the fb2 native version, and I found compared to all the other versions, it has the least trouble with quickly drawing out enemies (with the others, it moved INCREDIBLY slow). So I guess a suggestion is to make drawing with keyboard on OHR to be easy to do like with the fb2 native version?


The fb2-native version will be the next official release, as soon as we have solved a couple more bugs.
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Onlyoneinall
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PostPosted: Sat Mar 11, 2006 7:21 pm    Post subject: Reply with quote

It seems I was wrong, as when I used the fb2 native version of CUSTOM and tried to work with music imports, it crashed (same for game) and then I found that drawing graphics as well as working on map design got slow and laggy again. Is there any way to make this more efficient? Sad...
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Sat Mar 11, 2006 7:31 pm    Post subject: Reply with quote

Onlyoneinall wrote:
It seems I was wrong, as when I used the fb2 native version of CUSTOM and tried to work with music imports, it crashed (same for game) and then I found that drawing graphics as well as working on map design got slow and laggy again. Is there any way to make this more efficient? :(


It was only laggy after the crash had occured? Interesting.

The crash in the music import screen is bug 163

How avout the -fb2-allegro and -fb2-sdl versions? How do those work for you?
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Onlyoneinall
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PostPosted: Sat Mar 11, 2006 7:55 pm    Post subject: Reply with quote

It's the same. It makes working with the most vital parts of the game extremely difficult and tedious, due to lack of proper keyboard response to arrow keys and spacebar and such. Whether it's my keyboard or the program's inability to efficently carry out the button presses I'm not sure, but I think it's the program. Oookay...
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