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no_shot Surpasses you in poetical prowess

Joined: 28 Apr 2003 Posts: 300 Location: On the road to perfection.
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Posted: Thu May 06, 2004 5:33 pm Post subject: What inspires <i>your</i> stories? |
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My ideas about RPG storylines started out as merely mimics of other RPGs I'd played, with a blend of my own ideas. Now, I find I am inspired by ordinary life. In fact, the more I learn about the world, the more rich my storyline develops. I wasthinking to myself, now, I wonder if other game designers are inspired by everyday life, their dreams, fears, etc...okbye.[/i] _________________ Play Horrible Fantasy NOW! |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Thu May 06, 2004 6:23 pm Post subject: |
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Machu Righter, a person who rights wrongs

Joined: 09 Jul 2003 Posts: 737
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Posted: Thu May 06, 2004 6:49 pm Post subject: |
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My stories (the one I imagine, anyway) are inspired by video games and anime. Characters like Kenshin Himura and Vash the Stampede are the role models behind Pis (you don't know who that is? Read the "Language of the Mind" thread). Most of the story events I think up are hypothetical situations to challenge various philosophies, and character development tends to fit with each decision. For example, if a person somehow became a monster, some people would want him confined until they can change him back, and others would want to put him out of his misery. The true hero (not necessarily the main character) tends to be the mouthpiece for the author's ideas and philosophy, though there are some games with no such character. Those that don't have one tend to have no plot, a somewhat tragic plot, or a humorous one. _________________
Code: | [*]That's it
[*]I'm done reasoning with you
[*]Starting now, there's going to be a lot less conversation and a lot more killing |
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Rolling Stone Bastard Gunslinger

Joined: 21 Jan 2003 Posts: 494
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Posted: Thu May 06, 2004 11:00 pm Post subject: |
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My darker stories are inspired by a desire to hurt the audience in a healing way, like bactine, or straightening a broken bone. Some of them are inspired by titties. _________________ BANDIT REVOLVER, DOWNLOAD IT OR ELSE.
http://www.castleparadox.com/forum/gamelist-display.php?game=620 |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Posted: Fri May 07, 2004 5:37 am Post subject: |
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Actually, anime inspires me to want to create a story. As far as story ideas, though, I'll just decide what kind of story I want to shoot for, and the idea just comes to me. From there, I develop it with Chaz and when we get it to a good point, then I start on the game. _________________
Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com |
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Fri May 07, 2004 7:17 am Post subject: |
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a person to work for, or work with inspires me ten-fold more than other inspiration, for me...
if i work by myself, i get half the game done (demo-wise), then that games dies altogether.
graphics is what pulls me away from working, i like it sure... but "too much of a good thing is bad" is what terms this feeling... _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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Hunter Green About to beat this double head with a pipe

Joined: 04 Feb 2003 Posts: 350 Location: Alternate Albion
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Posted: Fri May 07, 2004 7:44 am Post subject: |
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PHC wrote: | Quote: | What inspires your stories? |
Mescaline. |
Haw. _________________
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Eggie
Joined: 12 May 2003 Posts: 904
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Posted: Fri May 07, 2004 7:07 pm Post subject: |
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Well, for an unwritten story called Silver Plated Desert Eagle (which was first called Urban Fantasy, I might still change the name.) I started out ripping a lot of stuff off from the Final Fantasy series. Then, I remade a lot of the story, and very little was ripped off after. Music, even though not implemented into the stories, has an affect on the way I write.
Once I heard Kelly Rowland's Stole, I had to put a school shooting into the story. Why? It shows a lot of character for the start of the story for Lance (Previously known as Eggie.)
I heard Hey Ya!, and that sounded to me like a victory-type song, so that would have to be at the end of the story, and everything at the end of the story would be happier. |
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Ssalamanderr Simply too strong. Simply too beautiful!

Joined: 14 Feb 2003 Posts: 208 Location: Out somewhere, Chillaxing.
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Posted: Sat May 08, 2004 2:40 pm Post subject: |
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Hmmm...I generally make up a world first, something with a strange enviroment, and then decide what the characters in that environment would be like, and what they would do. I'm also inspired by anime, video games, books, sometimes even real life.
PS: Hi everyone, I haven't been on here for months... No my game is still not finished...or playable. _________________ Ssalamanderr's Journal!: http://www.livejournal.com/users/ssalamanderr/
Ukelele no good! |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Sat May 08, 2004 3:47 pm Post subject: |
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Characters. |
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junahu Custom Title: 45 character limit

Joined: 13 Jan 2004 Posts: 369 Location: Hull, England
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Posted: Mon May 10, 2004 3:50 am Post subject: |
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My stories are just plain impulsive. This explains why I'm a single cell pathogen.
[stimulus/response]
[stimulus/response]
[stimulus/response]
[stimulus/response]
[stimulus/response]
[stimulus/response]
[stimulus/response]
[stimulus/response] _________________
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Minnek Conjurer

Joined: 03 Jun 2003 Posts: 430 Location: Somewhere
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Posted: Mon May 10, 2004 4:36 am Post subject: |
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My stories seem to just "come to me", but when I turn around and look through them, they're mostly a hazed reflection of my life in a way. A lot of the events that happen in them can even be directly linked to events in my past, and characters to certain sides of myself. It's strange 'cause it all happened subconsciously though. (Also, the characters always end up with seven or eight letters in their names. I don't know how. "Twilight", "Partisan", "Pandoran"... and some more to come, too. )
Oh, that reminds me... I need to rename "Kendallar" to a name more appropriate.  _________________ * SDHawk has joined #Minnek
SDHawk> AAAAAAAAAAAAAUUUUUUUUUGH
* SDHawk has left #Minnek (Leaving) |
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Leonhart

Joined: 25 Feb 2004 Posts: 383 Location: Philippines
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Posted: Mon May 10, 2004 4:45 am Post subject: |
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I get some of the usual plots in your normal RPGs.
There's an evil man trying to destroy the world...
There's a sword that you must get in order to slay the dragon...
The king has been kidnapped...
Then I just try to make them more interesting by adding a few more twists.  _________________ The man who smiles when things go wrong has thought of someone to blame it on.
- Robert Bloch |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Mon May 10, 2004 6:32 am Post subject: |
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Yes... The Minnek... Just short of 7 letters.
Anywho, most of my story ideas (which NONE of you have really seen... Not even YOU, Minnek... Excluding Cryzekia Lore.) come to me when I am dreaming. Strange that I can remember the dreams after I wake up, no? Don't answer that... Also when I see an event and ask myself, "What if..." I hope this helps and isn't just rambling.
Character ideas start out as pretty hokey, then they get better as I implement characters into the stories. You know; what they do, identity, usefullness are important factors to me. If a character just appears in one scene, it's either a joke, or something unneeded.
Design for character come from clouds, carpet, ceilings with patterns, and sometimes the trees themselves. Perhaps that is why my characters look so distorted... But distorted is COOL!
PS: Good to see you again, No_Shot.  _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Quinn

Joined: 30 Dec 2003 Posts: 46 Location: Castle Paradox
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Posted: Mon May 10, 2004 9:51 pm Post subject: |
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Im back, sort of. Well i get my ideas from lots of different places. One example is TV (movies, anime) also when i go to somewhere very secluded and natural (like a mountain or forest) ideas start springing at me. But really you could get them from anywhere. _________________ Im on 99% game making and 1% schoolwork so that kleaves no time to post.
Game Progress:
Emoticons-25% graphics(75%), story(50%) |
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