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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Tue Apr 25, 2006 4:32 pm Post subject: NPC triggering problems in the nightly |
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Why is it tirgoviste has no more NPC trigger problems but in the nightlys, it's back again? When will that problem be fixed? It seems kinda strange that the problem is back again. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Tue Apr 25, 2006 10:47 pm Post subject: |
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Could you explain the problem? I don't think I heard a full description, though someone mentioned something to that effect. And does it happen consistently?
Which exe are you running, and what OS are you using? _________________ "It is so great it is insanely great." |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Wed Apr 26, 2006 3:11 pm Post subject: |
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Well, it doesn't activate the NPC correctly, and if there are many NPC's near each other, it may activate one of the same one. Mike Caron said something about this before, and the problem is for example, say there's a guy who you go to, to use the inn, you can activate him from one space away, or if he's next to a guy that has a store, you may activate the story guy instead. This is in the nightlies. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Wed Apr 26, 2006 10:03 pm Post subject: |
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Onlyoneinall wrote: | Well, it doesn't activate the NPC correctly, and if there are many NPC's near each other, it may activate one of the same one. Mike Caron said something about this before, and the problem is for example, say there's a guy who you go to, to use the inn, you can activate him from one space away, or if he's next to a guy that has a store, you may activate the story guy instead. This is in the nightlies. |
Um. I don't recall saying anything like that. Do you have a test case? _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Thu Apr 27, 2006 3:12 pm Post subject: |
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Test case would be my game, using any of the current nightlies. If there are two treasure chests next to each other and you try to activate one of them, the other would get activated instead. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Apr 27, 2006 3:34 pm Post subject: |
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That was happening to me in the wip trunk right after tigroviste branched, as a result of a bug in TeeEmCee's NPC passability cleanups in r513, However, it was fixed in r525 on March 17, and I have not been able to reproduce the problem since then.
Onlyoneinall, can you provide a test-case so I can reproduce this bug on my own computer? |
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Nepenthe

Joined: 27 Sep 2004 Posts: 132
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Posted: Thu Apr 27, 2006 4:03 pm Post subject: |
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I'm having the same problem with every single game I play on the nightly. _________________ My art (and random photos)! |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Fri Apr 28, 2006 11:12 pm Post subject: |
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James Paige wrote: | That was happening to me in the wip trunk right after tigroviste branched, as a result of a bug in TeeEmCee's NPC passability cleanups in r513, However, it was fixed in r525 on March 17, and I have not been able to reproduce the problem since then.
Onlyoneinall, can you provide a test-case so I can reproduce this bug on my own computer? |
James, the best way to see this problem is to put two NPC's next to each other and trying to activate both on the nightlies. Is that what you mean? _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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