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NPC triggering problems in the nightly

 
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Onlyoneinall
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Joined: 16 Jul 2005
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PostPosted: Tue Apr 25, 2006 4:32 pm    Post subject: NPC triggering problems in the nightly Reply with quote

Why is it tirgoviste has no more NPC trigger problems but in the nightlys, it's back again? When will that problem be fixed? It seems kinda strange that the problem is back again.
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TMC
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PostPosted: Tue Apr 25, 2006 10:47 pm    Post subject: Reply with quote

Could you explain the problem? I don't think I heard a full description, though someone mentioned something to that effect. And does it happen consistently?

Which exe are you running, and what OS are you using?
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Onlyoneinall
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PostPosted: Wed Apr 26, 2006 3:11 pm    Post subject: Reply with quote

Well, it doesn't activate the NPC correctly, and if there are many NPC's near each other, it may activate one of the same one. Mike Caron said something about this before, and the problem is for example, say there's a guy who you go to, to use the inn, you can activate him from one space away, or if he's next to a guy that has a store, you may activate the story guy instead. This is in the nightlies.
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Mike Caron
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PostPosted: Wed Apr 26, 2006 10:03 pm    Post subject: Reply with quote

Onlyoneinall wrote:
Well, it doesn't activate the NPC correctly, and if there are many NPC's near each other, it may activate one of the same one. Mike Caron said something about this before, and the problem is for example, say there's a guy who you go to, to use the inn, you can activate him from one space away, or if he's next to a guy that has a store, you may activate the story guy instead. This is in the nightlies.


Um. I don't recall saying anything like that. Do you have a test case?
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Onlyoneinall
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Joined: 16 Jul 2005
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PostPosted: Thu Apr 27, 2006 3:12 pm    Post subject: Reply with quote

Test case would be my game, using any of the current nightlies. If there are two treasure chests next to each other and you try to activate one of them, the other would get activated instead.
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Bob the Hamster
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Joined: 22 Feb 2003
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PostPosted: Thu Apr 27, 2006 3:34 pm    Post subject: Reply with quote

That was happening to me in the wip trunk right after tigroviste branched, as a result of a bug in TeeEmCee's NPC passability cleanups in r513, However, it was fixed in r525 on March 17, and I have not been able to reproduce the problem since then.

Onlyoneinall, can you provide a test-case so I can reproduce this bug on my own computer?
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Nepenthe




Joined: 27 Sep 2004
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PostPosted: Thu Apr 27, 2006 4:03 pm    Post subject: Reply with quote

I'm having the same problem with every single game I play on the nightly.
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Onlyoneinall
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Joined: 16 Jul 2005
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PostPosted: Fri Apr 28, 2006 11:12 pm    Post subject: Reply with quote

James Paige wrote:
That was happening to me in the wip trunk right after tigroviste branched, as a result of a bug in TeeEmCee's NPC passability cleanups in r513, However, it was fixed in r525 on March 17, and I have not been able to reproduce the problem since then.

Onlyoneinall, can you provide a test-case so I can reproduce this bug on my own computer?


James, the best way to see this problem is to put two NPC's next to each other and trying to activate both on the nightlies. Is that what you mean?
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