Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Setting stats vs stat cap

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> HELP!
View previous topic :: View next topic  
Author Message
msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Wed Apr 12, 2006 4:27 am    Post subject: Setting stats vs stat cap Reply with quote

Is it true that Mr. Caron has added stat cap checking for the 'set hero stat' plotscripting command? I am not sure that this is a good idea. I think that it would be best to have commands 'get stat cap' (which may already be there, I can't remember right now), and then allow 'set hero stat' to override the stat cap. I think that this would allow for maximum flexibility for the game designer.

PS: Has anyone looked at my post for Bug 74? I'd like to know if such a test case would be helpful before I go about making one and getting it to an internet-able computer.
Back to top
View user's profile Send private message Visit poster's website
Mike Caron
Technomancer




Joined: 26 Jul 2003
Posts: 889
Location: Why do you keep asking?

PostPosted: Wed Apr 12, 2006 3:28 pm    Post subject: Reply with quote

As Fenrir was the only one who made any mention of stat caps at all, and he complained that it didn't work for plotscripting, I fixed it.

As for the post, I think James' idea is good. And, it would take 12 seconds to make (give or take).
_________________
I stand corrected. No rivers ran blood today. At least, none that were caused by us.

Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Wed Apr 12, 2006 5:06 pm    Post subject: Reply with quote

Don't worry about the stat caps. Plotscript commands always ignore engine restrictions, and will do so here.
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> HELP! All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group