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Problems with the keyboard

 
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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sat Mar 11, 2006 3:28 am    Post subject: Problems with the keyboard Reply with quote

I've found the why of the problem. When I rename the game under custom the changes are not registered whereas I do everything as it is supposed to do.

Any possible explanations? I have to add that since I use serendipity my keyboard tends not to work well under custom. I currently have to press twice a key before it does what I want...

Thanks for the help!
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Mike Caron
Technomancer




Joined: 26 Jul 2003
Posts: 889
Location: Why do you keep asking?

PostPosted: Sat Mar 11, 2006 7:42 am    Post subject: Reply with quote

With all due respect, two things:

A) I can't really understand what your problem is.

B) This is the wrong place for it (OHR General would be more appropriate)

I think this is what you're saying:

bis_senchi wrote:
When I rename my game in custom, it doesn't work.

Also, my keyboard doesn't work in custom, I have to press a key twice before it registers.


If so, ok:

Do you get an error message? Where? What? Does renaming it with the dos version work?

Does the keyboard work in game? What about dos-game? Does it work in dos-custom? What kind of keyboard is it?
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Sat Mar 11, 2006 1:47 pm    Post subject: Re: Problems with the keyboard Reply with quote

bis_senchi wrote:
I've found the why of the problem. When I rename the game under custom the changes are not registered whereas I do everything as it is supposed to do.

Any possible explanations? I have to add that since I use serendipity my keyboard tends not to work well under custom. I currently have to press twice a key before it does what I want...

Thanks for the help!


CUSTOM does not support renaming the game unless you rename it inside custom from the "General Game Data" menu.

GAME can handle renamed games, but custom cannot.

As for the keyboard problem, please try the latest nightly builds. Particularly custom-fb2-native.exe from http://hamsterrepublic.com/ohrrpgce/archive/ohrrpgce-binary-win-nightly.zip
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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Fri Mar 17, 2006 1:08 am    Post subject: Sorry for misplacing my questions Reply with quote

I've made a post on ohr general I think it should be ok this time!
Anyway as I have prending questions about customizing keyboard I didn't create a new subject for nothing.

Thanks for notices and good luck in making your games!
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Mar 20, 2006 8:48 am    Post subject: Re: Problems with the keyboard Reply with quote

bis_senchi wrote:

Any possible explanations? I have to add that since I use serendipity my keyboard tends not to work well under custom. I currently have to press twice a key before it does what I want...


This is probably bug 174, although from what you describe, this problem seems to be worse on your computer than it is for most. How fast is your computer? I am curious if it is either faster or slower than average.
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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Thu Mar 23, 2006 11:17 pm    Post subject: ^_^ new version is helpful! Reply with quote

I am glad to tell that I no longer has to press twice a key when I'm under custom thanks to the version! But it appears that I still can't rename a game and still can't place a and b's (the ones for vehicules) on the map.

Any possible explanations for that?
Sorry for wrongly post the message but it appears that people have answered here so...

good luck!
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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sat Apr 08, 2006 6:14 am    Post subject: Sorry to distirub once more but... Reply with quote

When this script launches works once and then the game stops...
Does somoene sees anything buggy in it?

Anyway could also somoene give advice on how to check the memory so that I'm certain that game.exe and custom.exe has enough memory to run correctly.

Code:

script, my keyboard getquick, begin

getquicky:=true
while (getquicky) do, begin
suspend Npcs
suspend player

if (running==false), then, begin

if (herodirection(me)==right ,and, hero is walking(me) == false), then, begin
running:=true
set hero speed (me, 10),
walk hero (me, east, 2),
set hero speed (me, 4),
wait for hero (me),
wait (3))
else, begin

if (herodirection(me)==left ,and, hero is walking(me) == false), then, begin
running:=true
set hero speed (me, 10),
walk hero (me, west, 2),
set hero speed (me, 4),
wait for hero (me),
wait (3))
else, begin

if (herodirection(me)==up, and, hero is walking(me) == false),then, begin
running:=true
set hero speed (me, 10),
walk hero (me, north, 2),
set hero speed (me, 4),
wait for hero (me),
wait (3))
else, begin

if (herodirection(me)==down, and, hero is walking(me) == false), then, begin
running:=true
set hero speed (me, 10),
walk hero (me, south, 2),
set hero speed (me, 4),
wait for hero (me),
wait (3)
running:=false)
))

getquicky:=false
wait(1)
end #end of if running
end #end of the if check tag
end #end of the while loop key
resume Npcs
resume player
end #end of the plotscript


As always...
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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sun Apr 16, 2006 6:00 am    Post subject: So? Reply with quote

So has somoene found any error in the script?
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