Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Name codes

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade
View previous topic :: View next topic  
Author Message
Chicken Ken




Joined: 29 Aug 2005
Posts: 46
Location: Behind You, In the shadows

PostPosted: Tue May 23, 2006 7:31 am    Post subject: Name codes Reply with quote

Do the renaming hero codes (${C0}, ${H0}, etc.) only work in text boxes. More specifically, can they work in enemy names (i.e. if a nameable hero leaves the party and joins the enemy).
_________________
If you went into a cave and there was a monster in there that gave you ultimate power but you would turn completely evil in 3 days, what would you do?
To answer the question, go http://www.castleparadox.com/viewjournaltopic.php?t=143
Back to top
View user's profile Send private message
Rimudora
Psychopath yandere
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 26 May 2005
Posts: 335

PostPosted: Tue May 23, 2006 11:18 am    Post subject: Reply with quote

Nope. You can, however, do it with plotscripting.
I'd imagine it'd go something like this:

Code:
get hero name(heroid, 1)
set enemy name (enemyid, 1)
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group