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		| Chicken Ken 
 
 
 
 Joined: 29 Aug 2005
 Posts: 46
 Location: Behind You, In the shadows
 
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				|  Posted: Tue May 23, 2006 7:31 am    Post subject: Name codes |   |  
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				| Do the renaming hero codes (${C0}, ${H0}, etc.) only work in text boxes. More specifically, can they work in enemy names (i.e. if a nameable hero leaves the party and joins the enemy). _________________
 If you went into a cave and there was a monster in there that gave you ultimate power but you would turn completely evil in 3 days, what would you do?
 To answer the question, go http://www.castleparadox.com/viewjournaltopic.php?t=143
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		| Rimudora Psychopath yandere
 Halloween 2006 Creativity Winner
 
  
 
  
 Joined: 26 May 2005
 Posts: 335
 
 
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				|  Posted: Tue May 23, 2006 11:18 am    Post subject: |   |  
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				| Nope. You can, however, do it with plotscripting. I'd imagine it'd go something like this:
 
 
  	  | Code: |  	  | get hero name(heroid, 1) set enemy name (enemyid, 1)
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