| View previous topic :: View next topic   | 
	
	
	
		| Author | 
		Message | 
	
	
		Onlyoneinall Bug finder
 
 
 
  Joined: 16 Jul 2005 Posts: 746
 
  | 
		 | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		Mike Caron Technomancer
 
 
  
  Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
  | 
		
			
				 Posted: Fri Jun 16, 2006 5:56 pm    Post subject:  | 
				     | 
			 
			
				
  | 
			 
			
				From where? Inside a script, arbitrarily, no (unless you're using a WIP version), However, I tend to use patterns like this:
 
 
 	  | Code: | 	 		  v:= true #some global variable
 
while(v) do, begin
 
  #stuff
 
  wait(1)
 
end | 	  
 
 
And, elsewhere in the script, set "v" to false. This will cause the loop to terminate (when it gets a chance). _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
 
 
Final Fantasy Q
 
OHR Developer BLOG
 
Official OHRRPGCE Wiki and FAQ | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		Onlyoneinall Bug finder
 
 
 
  Joined: 16 Jul 2005 Posts: 746
 
  | 
		
			
				 Posted: Sat Jun 17, 2006 9:13 pm    Post subject:  | 
				     | 
			 
			
				
  | 
			 
			
				Thanks. I also realized a little bit of tag work could probably stop the script from executing, but I think a stop script plotscript where you could specify which script would come in handy. Thanks for the tip. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
 
 
  | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		TMC On the Verge of Insanity
 
 
 
  Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
  | 
		
			
				 Posted: Sun Jun 18, 2006 5:42 am    Post subject:  | 
				     | 
			 
			
				
  | 
			 
			
				If it could be implemented, it would only be possible to use it in special cases, I imagine.
 
 
Ubersetzung will have an exitscript command. _________________ "It is so great it is insanely great." | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		 |