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		| shonjuku 
 
 
  
 Joined: 13 Apr 2006
 Posts: 26
 Location: Idaho, USA
 
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				|  Posted: Thu Jun 29, 2006 11:51 pm    Post subject: credit system |   |  
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				| I know there is a way to have a counter keep track of how many "credits" a player has earned so that they can use them for stuff later, but I can't figure out how to activate it... All I want is to have it so they can use those credits to buy items and trade in for stuff instead of using their money. Pretty simple request, I just need to know how to set it up... _________________
 "Never sacrifice the thrills of living for the security of existence"
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		| Iblis Ghost Cat
 
 
 
  
 Joined: 26 May 2003
 Posts: 1233
 Location: Your brain
 
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				|  Posted: Fri Jun 30, 2006 12:40 am    Post subject: |   |  
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				| Pretty simple. Make an item called "credit," then make a shop where you trade in credits to buy stuff instead of using money. You can do this in the "edit available stuff" part of the "edit shops" menu. Just go down to where it says "must trade 1 of," set the item to credits, and set the number to however many you want it to cost. 
 You could also use plotscripting and variables to do this, but that would be a lot more complicated and unnecessary.
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		| shonjuku 
 
 
  
 Joined: 13 Apr 2006
 Posts: 26
 Location: Idaho, USA
 
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				|  Posted: Fri Jun 30, 2006 12:46 am    Post subject: Thanks |   |  
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				| I just wanted to thank you Iblis, I was looking at something more integral but the whole "item" idea works out better because then I can remove them alot easier once the event is done. Thanks... _________________
 "Never sacrifice the thrills of living for the security of existence"
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