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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Wed Aug 09, 2006 9:28 am Post subject: Counter? |
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Uh...Is there ever going to be a counter (you know, 'ctr') in the battle system? Because that's been a useless stat for...Well, since the OHR came out. |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Wed Aug 09, 2006 10:02 am Post subject: |
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It isn't useless. Lots of OHR games use the ctr stat for various things.
When you think about it, it wouldn't have worked very well in the past anyway. How do you determine what attack is used? How do you determine which attacks cause counterattacks to happen? These are things that wouldn't have been implemented well back when the OHRRPGCE was young.
I'm sure some form of counterattacking will be implemented soon, but I'd prefer to leave the ctr stat the way it is. Having a free stat value is really handy. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Wed Aug 09, 2006 10:16 am Post subject: |
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With custom stat caps, can Counter go above 100? I remember the limit on Counter was kind of annoying in (but lended a little balance to) OHRer's Noel, where CN's Insanity attack was based on the stat and incremented it with use. It maxed out at 100 after several uses, but at that strength it was one of the stronger attacks in the game.
For other purposes, though, it'd be nice to be able to set Counter to higher values. _________________
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Wed Aug 09, 2006 10:22 am Post subject: |
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Perhaps I should've said that the stat didn't serve its intended purpose rather than calling it useless.
I suppose the only way to set Counter higher would be to play around with the attack's extra damage percentage. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Wed Aug 09, 2006 10:57 am Post subject: |
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Now, see, that's really not what I was asking at all.
Take "Noel" for example. CN's attack is supposed to start out weak. If I bumped up the attack%, the initial attack would also be much stronger. _________________
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Wed Aug 09, 2006 10:59 am Post subject: |
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Note from Castle Paradox Administration: | This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content. |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Wed Aug 09, 2006 11:11 am Post subject: |
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And even with the percent bump, I guess the attack would still reach a limit. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Wed Aug 09, 2006 7:41 pm Post subject: |
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It would be good to rename ctr extra1 and add a couple more extra stats, very handy. Unfortunately adding more stats is horribly difficult.
PHC wrote: | All I want is for stat menus to not displays stats that are set to zero. |
I'd like to see some bitsets to set what stats show on the status screen. Are you implying that you'd prefer such bitsets to be on a hero-by-hero basis instead of global? _________________ "It is so great it is insanely great." |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Wed Aug 09, 2006 8:07 pm Post subject: |
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Note from Castle Paradox Administration: | This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content. |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Thu Aug 10, 2006 5:06 pm Post subject: |
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What would be nice is if you could set extra damage, delay, etc. to equal certain stats. For example. you could make extra damage equal to aim on a certain attack, or delay equal to defense. Things like that. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Jes42 Tourist

Joined: 07 May 2006 Posts: 17 Location: The green fuzzy bit on Google Earth
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Posted: Fri Aug 11, 2006 8:56 am Post subject: |
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A way to use ctr for counter attacks would be to be able to set the chain rate to a stat instead of a percentage. |
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