Aethereal SHUT UP. Elite Designer


Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
|
Posted: Fri Jul 04, 2003 5:26 am Post subject: |
|
|
1. Well, there's a way, but you have to base it by element (i.e. enemy can only reflect fire spells, only reflect ice spells, or reflect all spells, or reflect a combination). First you'll need to give the enemy resistance to the element(s) and make your spells fail vs resistance to those element(s) (this requires a bit of sacrificing, but there is an alternate way: make your enemy types "(element) resistance" and make it fail on enemies of that type, then set them to the appropriate type). Now, make a new enemy that uses the appropriate elemental attack and has very high speed (100 is okay) and one hit point. Make it untargetable by heroes. Make it use the attack and chain it to an instant-death spell that the invisible enemy uses on itself. Now make the first enemy spawn the invisible enemy on the appropriate elemental hit.
2. It kind of depends on what you're trying to inflict the enemy with here, and then it only works with stat-altering spells (you could do some mad invisible enemy spawning, but the first target stat doesn't work right, so that kind of messes things up, since first target is important when working with invisible enemy tricks). Also, you can't have the spell effect them and then eventually wear off, unless you (again) use mad invisible enemy tricks that won't work right because of the nonfunctionality of First Target. Sorry. :\ _________________
 |
|