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xuperxean2.0
Joined: 12 Feb 2007 Posts: 4
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Posted: Tue Feb 20, 2007 4:58 pm Post subject: Phantasy Star H |
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I want to port Phantasy Star II to OHRRPGCE. However, I cannot draw and I need help finding voice actors for the game. Can you help me? I will credit the people who do. |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Tue Feb 20, 2007 6:32 pm Post subject: |
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Can you show us what you CAN do? Not just tell us. I've never played Phantasy Star II so I don't know exactly what it is that you are trying to undertake, but I'm guessing that you will need serious plotscripting abilities. Have you done very much? Also, I'm not sure if voice acting is a good idea. If there is a lot of it, the RPG file will get quite large quite quickly, I'm guessing. This is only my personal feelings, but I've never felt that voice acting is very important to a game, and I often mute it when I play games that have it. _________________ My first completed OHR game, Tales of the New World:
http://castleparadox.com/gamelist-display.php?game=161
This website link is for my funk/rock band, Euphonic Brew:
www.euphonicbrew.com |
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J.A.R.S. In umbram deo, ex nihilo...

Joined: 11 May 2005 Posts: 451 Location: Under the rainbow...
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Posted: Tue Feb 20, 2007 9:35 pm Post subject: |
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as far as 2d rpgs are concerned, i think voiceacting, much like facesets, spoil the thing... I mean, a low-detail 2d character has the ability to trigger creativity in you, and everyone has a different take on what the hero actually is... when you give him a voice and faceset, you narrow this richness... that's my opinion on that.
Also, why do you feel it needs to be re-done over ohrrpgce? |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Tue Feb 20, 2007 9:57 pm Post subject: |
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Voice acting is better for games trying to be like an anime or a movie, but people need to stop thinking it is mandatory. There was a whole thread on GameFAQs about how empty Twilight Princess felt because Link and every NPC still didn't speak more than a single word. |
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Tue Feb 20, 2007 10:56 pm Post subject: |
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Why port Phantasy Star II to the OHR? I mean, if we wanted to play Phantasy Star, why not just dust of our old copy? Why play a cheap imitation on the OHR? It would be more interesting if you made a fan game or something like that.
I think it would be interesting to see voice acting in an OHR game, though it would be either an extremely large RPG file or really badly compressed voice audio files. Of course, the real problem doing it over the internet would be dealing with the difference of quality that everyone could do it with.
And to hopefully not derail this thread, I'll contribute on the idea of having voice acting in a game. I believe that people have come used to having different mindsets when reading a book/story/etc. and watching a movie/play/etc. A video game tends to be in the middle of the two spectrums, lending its way to either side as necessary. I don't think its fair to say that just because a game has voice acting that it doesn't allow the players mind to "be creative," it just doesn't allow it to be done the same way. _________________ Calehay |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Wed Feb 21, 2007 3:32 am Post subject: |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Wed Feb 21, 2007 9:15 am Post subject: |
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I played phantasy star, and trust me when I say this, unless you are an elite plotscripter, you would not be able to port the game. If you use the default ohr battle engine, then it wouldn't be called a port. It would be a game where only a story line, and probably characters are the same, the battles and such wouldn't be the same.
To me, a port is just a waste of time, the only reason I would do a port is to learn how to make a game.
Just make a fan game, it would be taken better than a cheap imitation of the original.
Here is the small example of ohr battle, and PSII battle
This is from .Hack by Setu_Firestorm
[/img] _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
Last edited by Ysoft_Entertainment on Wed Feb 21, 2007 9:23 am; edited 1 time in total |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Wed Feb 21, 2007 9:21 am Post subject: |
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What is it with porting a game to the OHR and then adding an 'H' to the title? |
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xuperxean2.0
Joined: 12 Feb 2007 Posts: 4
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Posted: Wed Feb 21, 2007 2:58 pm Post subject: |
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Eh... Sorry.
The Post was rushed and (I confess), I am a noob at this program.
However, I know how to do all of the graphical stuff and the music and the script. I just wanted this to be like Final Fantasy H except with another classic, and I thought if I asked for help this game would start up sooner. The voice acting thing was an idea that I thought would be fun for the ogg thing but I see this was not popular enough so it might be canned.
They did this for final fantasy and almost for Dragon Quest! WHY NOT PHANTASY STAR!  |
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xuperxean2.0
Joined: 12 Feb 2007 Posts: 4
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Posted: Wed Feb 21, 2007 3:00 pm Post subject: |
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Oh yeah, I'll show you what I can do as fast as I can. I just need to finish a demo map.  |
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xuperxean2.0
Joined: 12 Feb 2007 Posts: 4
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Posted: Wed Feb 21, 2007 3:07 pm Post subject: |
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And Ysoft_Entertainment, thanks for the suggestion of a fan game.
I did not mean a port (I really need to learn about this stuff) I meant I wanted to make a game like Final Fantasy H. Final Fantasy H was not a port but it took advantage of ohrrpgce back then. |
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J.A.R.S. In umbram deo, ex nihilo...

Joined: 11 May 2005 Posts: 451 Location: Under the rainbow...
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Posted: Wed Feb 21, 2007 3:10 pm Post subject: |
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a) because dragon quest is a simple classic which shines with simplicity (redundant, I know)
b) dragon quest doesn't require a new battle system
c) I must confess I doubt any remake it worth it that bad, but the dragon quest clone comes up with another level I heard?
d) I'm sure you could end up coming with better ideas that feel more original. Most of the people here have played the classics. Maybe not Phantasy Star, then maybe again, this is not a classic... But I won't go into a definition of classic, and I won't impose on anyone else the fact that I think it is not a classic merely just because I didn't get to play it... who knows, I didn't play all the classics anyway |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Wed Feb 21, 2007 3:12 pm Post subject: |
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Quote: | They did this for final fantasy and almost for Dragon Quest! WHY NOT PHANTASY STAR! | Final Fantasy makes sense. Dragon Quest and Phantasy Star do not without a heavy plotscripted battle system. The Active Time Battle system OHRRPGCE uses and the rate the speed goes will break game balance without a lot of manual tweaking of speed values (remember, 10 is pitifully slow and 30 is ridiculously fast).
Why does Final Fantasy H work? Because it's Final Fantasy, which is what OHRRPGCE was based on in the first place. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Wed Feb 21, 2007 3:14 pm Post subject: |
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Quote: | Maybe not Phantasy Star, then maybe again, this is not a classic... | What the hell? From what I know, Phantasy Star is definitely a classic Sega RPG. Popular isn't the only variable in making games classic. |
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J.A.R.S. In umbram deo, ex nihilo...

Joined: 11 May 2005 Posts: 451 Location: Under the rainbow...
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Posted: Wed Feb 21, 2007 9:58 pm Post subject: |
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ya, if you follow the statement, I didn't quite make a point out of it, I merely recognized the fact I had never heard the title. Doesn't mean its not a classic... though most remade games are more than classics, they're like known even by those who dont play rpgs... FF, you cant walk the street and breathe in an post-industrial city, and be younger than 30 years old, and yet never have heard the name! (ok, maybe some women didn't hear about it, but even so, ff scored high in woman's interests right after sims and, yes, diablo II!!) |
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