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The Omega Demo Release

 
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Meatballsub
Divine Bovine




Joined: 16 Jun 2003
Posts: 437
Location: Northwest Georgia

PostPosted: Thu Apr 26, 2007 7:46 am    Post subject: The Omega Demo Release Reply with quote

Let me start off by saying I am embarrassed. Embarrassed at the fact that i've been a part of this community (off and on) for 6+ years. Within that time, I haven't really done anything to contribute to the community or make a presence in it.

I started a 528 hour contest one year, but wasn't able to complete it like I should have done. I feel bad about that.

I also started up an OHR FAQs/review site way back in the day. Not that it would've stood out back then, I still should've kept on with it.

I started several projects, but never finished a single one, much less release a demo for any of them. That is pathetic, and I hate that I talked so much about stuff and never went through with it.

Not anymore.

Finally, after all of these years, decided to suck it up and try and make a game. No backing out this time. I started making this game on 3/19/07. Full name is The Attack Fish Chronicles Volume I: The Omega or just The Omega. It is the first installment in a three part series that I will make using this engine. No more excuses.

I have really enjoyed making this game so far. The first installment is based off a game Timmy (Fred's Crazy Adventures of the Lost World, Bj's Peanut Adventure, and my friend of many many years) made years ago. We always used to say that we'd complete it together one day. Timmy, unfortunately, is not part of the community now, but I plan on bringing his ideas along with some new ones to the world once and for all.

Again, this is just a demo, and shows maybe 5% of the total game. It is only about 30 minutes long including with the intro. Any questions, comments, or suggestions are appreciated and I hope you find a little enjoyment out of it.

You can download it here:

http://castleparadox.com/download.php?game=817
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Phil Arts
Manipulating himself since the beginning




Joined: 14 Jul 2004
Posts: 251

PostPosted: Fri Apr 27, 2007 8:03 am    Post subject: Reply with quote

Quote:
I started several projects, but never finished a single one, much less release a demo for any of them. That is pathetic, and I hate that I talked so much about stuff and never went through with it.


Same way with me. The last time I did one was last year when I was making a Kingdom Hearts fan game(something I will evenualy resume doing once summer starts Oookay... ). Anyway, The name title sound curiosly interesting so I might give it a try once school is over.
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Blue Pixel
SPY SAPPIN MAH FISH SANDWICH




Joined: 22 Apr 2005
Posts: 621

PostPosted: Fri Apr 27, 2007 10:04 am    Post subject: Reply with quote

i love the music in this game, if you made it yourself your quite talented. the graphics could be better though, especally for the bear.
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Meatballsub
Divine Bovine




Joined: 16 Jun 2003
Posts: 437
Location: Northwest Georgia

PostPosted: Fri Apr 27, 2007 10:17 am    Post subject: Reply with quote

I made two pieces in the game. The rest are from various other sources.

Yeah, i'm not the greatest at battle graphics, but I didn't think they were just awful either. Did any other graphics stick out as "bad" to you in the game? I'm curious Razz
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Blue Pixel
SPY SAPPIN MAH FISH SANDWICH




Joined: 22 Apr 2005
Posts: 621

PostPosted: Fri Apr 27, 2007 2:09 pm    Post subject: Reply with quote

for the most part no, the bear kinda bugged me though. i liked the shading on them.
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Meatballsub
Divine Bovine




Joined: 16 Jun 2003
Posts: 437
Location: Northwest Georgia

PostPosted: Tue May 01, 2007 11:35 pm    Post subject: Reply with quote

Yeah, I understand. I changed the shading on the bear several times and never really came up with something outstanding. I will keep trying though.

Any other comments? They are all appreciated.
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Artimus Bena
Admiral




Joined: 17 Aug 2004
Posts: 637
Location: Dreamland.

PostPosted: Wed May 02, 2007 12:07 am    Post subject: Reply with quote

Not bad! I'd certainly give the full game a "go".
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