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Hades

Joined: 27 Apr 2007 Posts: 31
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Posted: Sat May 12, 2007 10:35 am Post subject: walky walky battle scene intro |
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okdoke im getting the hang of the controls of OHR so far but i hit a wall when im trying to make an intro to the game
this is gonna seem complacated but not too complicated i hope
first of all it envolve my charactor walking slowly (im guessing this can be done by walk.. stop walk ... stop and then etc etc
so after that he comes to an enemy which he talks to (now here comes the complicated part)
this is gonna envolve all my plotscripting and its gonna be a first.. voice acting
first an image that i drew (not coloured so i hope this can be done when i scan this with pixel art in which i cant find either)
each image comes with voice (voice acted by me but im gonna get more people to send me voices for my game later via sending me packs ..hehe)
so after hes done talking with images popping up comes a battle scene. chacactor attacks enemy .. enemy attacks chacactor then enemy says someting from voice acting and attacks again (with big attack and then the sceen whites out)
i can do this all artiscly if needed just i wanto know how!?
ok summerise again:
1.walky stop walky
2.pictures with text box and voice acting
3.battle scene:player attacks..gets attacked..voice ...big attack
4.whites out
5. Games Starts!!!!
this game i hope is gonna be a one of its kind or maybe im being opitmistic but if i get help here i can much further
thanx _________________
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Sat May 12, 2007 3:17 pm Post subject: |
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Okay, wait, did you just need general advice or is there a question in there I missed? You mentioned you'd hit a wall, but which part are you having difficulty with?
I'd definitely recommend running through the Plotscript Tutorial, and when you're done with that, spending some time glancing through the Plotscript Dictionary. That should give you at least a basic knowledge of these things, and at best an idea of how to pull this all off. |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Sat May 12, 2007 8:31 pm Post subject: |
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I did notice one specific problem in there. You mention making the hero walk slowly by continuously walking and stopping. This is probably not what you want. You should look up the command "set hero speed" in the plotdictionary.
Just from the general idea of the scene that you posted, I think you should also take a look at "show backdrop", textbox commands, suspend and resume commands, and wait commands. These will be fundamental in your script, it seems to me. But if you would like help, you need to be more specific with your questions, as Uncommon also pointed out. _________________ My first completed OHR game, Tales of the New World:
http://castleparadox.com/gamelist-display.php?game=161
This website link is for my funk/rock band, Euphonic Brew:
www.euphonicbrew.com |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sun May 13, 2007 12:50 am Post subject: |
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Use 'plot:fade screen out' to fade the screen to white. You can attach voice acting to textboxes by importing them as music (they must be OGG format) and setting them as the textbox's music. If you don't want to do that, to keep the current music playing in the background instead, say, import them as sound effects instead and play them with scripting. _________________ "It is so great it is insanely great." |
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Hades

Joined: 27 Apr 2007 Posts: 31
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Posted: Sun May 13, 2007 2:02 am Post subject: |
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Quote: | You mentioned you'd hit a wall, but which part are you having difficulty with? |
well one thing is actually finding the plotscript to write up on... ive read up on it and it seems okdoke with me but one thing is that there HssEd which seems the reccomended plotscript.
right now i just need to know what programme the plotscripting is actually done on _________________
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Sun May 13, 2007 10:09 am Post subject: |
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Walk you can always write your scripts in Notepad and drag and drop the finished file onto HSPEAK, other options are mentioned on the 'Plotscripting Tools' page.
One thing to make sure. You're using voice acting, yes? So, you're working with the nightly, right? I'm pretty sure sound effects won't work on the latest stable. |
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Hades

Joined: 27 Apr 2007 Posts: 31
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Posted: Sun May 13, 2007 11:16 am Post subject: |
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what is hspeak?
i dont have the nightly version so il download that now _________________
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Sun May 13, 2007 2:38 pm Post subject: |
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HSPEAK is the script compiler. Basically, it translates the plotscripts you write into a format that CUSTOM and GAME can understand. If you're working with the nightlies, you'll want a Nightly HSPEAK also.
But yeah, if you're not familiar with HSPEAK even, you should definitely run through the 'Plotscripting Tutorial' before you do anything else. |
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