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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Thu Oct 04, 2007 7:35 am Post subject: |
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You probably could just have it "Appear on <x> tag", then manually turn the tag off at the end of the script. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Oct 04, 2007 8:11 am Post subject: |
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If all of these NPCs are running the same script, then you can save yourself some trouble by passing in their tag number as the script argument.
Code: | script, myscript, tag (
[do your stuff]
set tag(tag, on)
) |
Alternatively, you can also give the NPCs a text box. They won't disappear before the text box does. _________________
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