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pharo212
Joined: 29 Dec 2007 Posts: 52
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Posted: Thu Feb 14, 2008 4:09 pm Post subject: About my graphics... |
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I have a question about these walkabouts.. do they look like a bird's eye view
perspective or the normal rpg perspective?
[/img]
I'm thinking of making the line of shading thicker on the main body.. |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Thu Feb 14, 2008 4:21 pm Post subject: |
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Well, the traditional RPG-perspective doesn't involve character sprites being rotated by 90 degrees to specify direction, so that thing's using a bird's-eye view perspective. |
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pharo212
Joined: 29 Dec 2007 Posts: 52
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Posted: Thu Feb 14, 2008 4:23 pm Post subject: |
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good point.. okay, I must redo the left and right walkabouts.. the characters thin, so I can skew it a bit.. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Thu Feb 14, 2008 5:06 pm Post subject: |
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Over the head view works too, as long as the maptiles are designed accordingly. You could probably even pull off over the head view for hero sprites granted you make enough room to animate. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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pharo212
Joined: 29 Dec 2007 Posts: 52
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Posted: Thu Feb 14, 2008 5:40 pm Post subject: |
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I could, and I also could use a FFT-style battle system. However, I do have problems with overhead. How does one display columns in overhead view? Circles? |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Thu Feb 14, 2008 6:03 pm Post subject: |
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Use a 2D Zelda perspective, but expand that beyond just walls.
Just have short columns match the angle of these kind of walls, and hopefully that will make sense. I have never actually tried something like this, though. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Feb 14, 2008 7:59 pm Post subject: |
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That's not overhead, though. The sprites aren't, at least. _________________
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pharo212
Joined: 29 Dec 2007 Posts: 52
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Posted: Fri Feb 15, 2008 4:15 am Post subject: |
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Well yeah, but the walls and columns are, which will help. |
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