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About my graphics...

 
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pharo212




Joined: 29 Dec 2007
Posts: 52

PostPosted: Thu Feb 14, 2008 4:09 pm    Post subject: About my graphics... Reply with quote

I have a question about these walkabouts.. do they look like a bird's eye view
perspective or the normal rpg perspective?
[/img]
I'm thinking of making the line of shading thicker on the main body..
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Thu Feb 14, 2008 4:21 pm    Post subject: Reply with quote

Well, the traditional RPG-perspective doesn't involve character sprites being rotated by 90 degrees to specify direction, so that thing's using a bird's-eye view perspective.
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pharo212




Joined: 29 Dec 2007
Posts: 52

PostPosted: Thu Feb 14, 2008 4:23 pm    Post subject: Reply with quote

good point.. okay, I must redo the left and right walkabouts.. the characters thin, so I can skew it a bit..
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Thu Feb 14, 2008 5:06 pm    Post subject: Reply with quote

Over the head view works too, as long as the maptiles are designed accordingly. You could probably even pull off over the head view for hero sprites granted you make enough room to animate.
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pharo212




Joined: 29 Dec 2007
Posts: 52

PostPosted: Thu Feb 14, 2008 5:40 pm    Post subject: Reply with quote

I could, and I also could use a FFT-style battle system. However, I do have problems with overhead. How does one display columns in overhead view? Circles?
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Thu Feb 14, 2008 6:03 pm    Post subject: Reply with quote

Use a 2D Zelda perspective, but expand that beyond just walls.


Just have short columns match the angle of these kind of walls, and hopefully that will make sense. I have never actually tried something like this, though.
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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Moogle1
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Joined: 15 Jul 2004
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PostPosted: Thu Feb 14, 2008 7:59 pm    Post subject: Reply with quote

That's not overhead, though. The sprites aren't, at least.
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pharo212




Joined: 29 Dec 2007
Posts: 52

PostPosted: Fri Feb 15, 2008 4:15 am    Post subject: Reply with quote

Well yeah, but the walls and columns are, which will help.
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