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ohrGfx

 
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TheYoungOne




Joined: 31 Aug 2008
Posts: 1

PostPosted: Sun Aug 31, 2008 4:30 pm    Post subject: ohrGfx Reply with quote

I'm trying to extract some graphics from my game file using ohrGfx. It used to work fine but now it says 'Run time error 9 - Subscrpit out of range'. What does this mean and how can I fix it?
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Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
Posts: 1747

PostPosted: Sun Aug 31, 2008 6:12 pm    Post subject: Reply with quote

I've experienced this problem with various OHRRPGCE games of mine since Hasta-la-QB, and probably has to do with the way palettes were changed back then. Until Ysoft_Entertainment makes a fix, or until the OHR natively supports extraction of its own graphics files, there's not much that you can do.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sun Aug 31, 2008 11:40 pm    Post subject: Reply with quote

Ysoft can't fix it as he lost the source. Ubersetzung introduced a new master palette format, but the old file is still included in RPG. Otherwise, the OHR hasn't changed it's palette or graphics formats in over 7 years.

So, there's no reason that ohrgfx shouldn't work. Maybe you can work around it by copying your graphics to a new (or old version) RPG file, or something like that.
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Tue Sep 16, 2008 5:29 pm    Post subject: Reply with quote

OHRgfx doesn't work for me with OHR House 3, but it does work with my other games. I'm not sure what's different about it.
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