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What is strange about this picture?

 
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Sep 10, 2008 2:11 pm    Post subject: What is strange about this picture? Reply with quote



Are they having a party? Maybe... but why? Can you guess?
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Moogle1
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Joined: 15 Jul 2004
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PostPosted: Wed Sep 10, 2008 2:22 pm    Post subject: Reply with quote

Ooh ooh I know!

(I don't think any of my games even have 100 walkabout graphics)
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Rimudora
Psychopath yandere
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Joined: 26 May 2005
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PostPosted: Wed Sep 10, 2008 2:22 pm    Post subject: Reply with quote

I have it from a reliable source that four of the alleged "NPC"s in that screenshot are actually maptiles! Don't try to pull a fast one on me, now!
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Wed Sep 10, 2008 2:59 pm    Post subject: Reply with quote

Ooh! A Wandering Hamster update?
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Sep 10, 2008 3:04 pm    Post subject: Reply with quote

Newbie_Power wrote:
Ooh! A Wandering Hamster update?


Nah, not yet, I was just testing the new feature.

I forced an early nightly build of ohrrpgce-wip-default.zip so y'all don't have to wait until tomorrow to start testing this.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Wed Sep 10, 2008 3:06 pm    Post subject: Reply with quote

Quote:
Nah, not yet, I was just testing the new feature.
Oh. I thought it would be trickery that this wouldn't be increased NPC limits!

Still, this should be awesome for people attempting to make tactical RPGs.
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Wed Sep 10, 2008 5:59 pm    Post subject: Reply with quote

Wow, this is truly a great moment.

I saw on the archives that approver Adam Perry suggested allowing manual typing of the NPC number to be placed. I can't remember if I bugzilla'd it or not, but I always wanted the same functionality for the formation editor. It isn't fun to place formation 56 in the wrong spot, overwriting formation 13, and have to cycle all the way back to fix it. Also does the formation placer have a paint bucket functionality? It should, if possible.
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Onlyoneinall
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Joined: 16 Jul 2005
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PostPosted: Wed Sep 10, 2008 6:12 pm    Post subject: Reply with quote

Before I depart from this world, I would like to say when I first saw the picture, I was thinking how incredibly funny it'd be if all these years, you have been updating Wandering Hamster and was now going to make one big release.

Anyway...

*Has insane OHRgasm and dies of happiness*
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Moogle1
Scourge of the Seas
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Joined: 15 Jul 2004
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Location: Seattle, WA

PostPosted: Wed Sep 10, 2008 7:08 pm    Post subject: Reply with quote

msw188 wrote:
I saw on the archives that approver Adam Perry suggested allowing manual typing of the NPC number to be placed.


You do know that's me, right? Happy
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msw188




Joined: 02 Jul 2003
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PostPosted: Wed Sep 10, 2008 7:13 pm    Post subject: Reply with quote

Ha ha, yeah I knew. But your approval line in the archive made it seem proper to address you by that name.
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My first completed OHR game, Tales of the New World:
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This website link is for my funk/rock band, Euphonic Brew:
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
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PostPosted: Wed Sep 10, 2008 8:33 pm    Post subject: Reply with quote

Hey now, since you increased the limit of NPC's per map...

...doing the same for how many can be placed on a map shouldn't be a problem either, right? Happy Otherwise, the ability to have 100 NPCs per map is still a bit limited in a sense.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Sep 10, 2008 10:00 pm    Post subject: Reply with quote

Onlyoneinall wrote:
Hey now, since you increased the limit of NPC's per map...

...doing the same for how many can be placed on a map shouldn't be a problem either, right? :) Otherwise, the ability to have 100 NPCs per map is still a bit limited in a sense.


Yep, that is in the plan too.

As for Wandering Hamster, I think it does really motivate me to have people bug me about it, so keep it up. Also, if anybody wants to spiffy up a crufty sprite, or re-do an ugly backdrop and offer it to me, that would motivate me a lot too-- And I can always use input on enemy stat balance. I lie awake at night worrying that my enemies are too strong or too weak, or too slow or too fast, or give to much rewards, or not enough.
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Artimus Bena
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Joined: 17 Aug 2004
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Location: Dreamland.

PostPosted: Wed Sep 10, 2008 10:41 pm    Post subject: Reply with quote

James...







The hamster started by wandering into our hearts. It's time we saw the conclusion. Smokin'
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