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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Mon Sep 22, 2008 8:07 am Post subject: Look me in the face when you display that text box! |
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Okay, anybody who has been following this thread already knows this, but:
Now I gotta go draw more dang graphics :) |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Mon Sep 22, 2008 9:10 am Post subject: |
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This is glorious.
Can we freely set the location of the sprite?
And will placing a sprite shift the text around on its own, or does that have to be done manually?
Again, a wonderful update. |
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Raekuul Delicious!

Joined: 31 Mar 2004 Posts: 641 Location: Nowhere
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Posted: Mon Sep 22, 2008 12:53 pm Post subject: |
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TwinHamster wrote: | This is glorious.
Can we freely set the location of the sprite? |
Oh, I hope so. I'm so used to left-justified character portraits... it would feel weird to have one on the right... _________________ A broken clock is still right twice a day. |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Mon Sep 22, 2008 3:16 pm Post subject: |
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I saw this in the morning, so I'd assumed that I wouldn't be able to try this until tomorrow, but...
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Raekuul Delicious!

Joined: 31 Mar 2004 Posts: 641 Location: Nowhere
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Posted: Mon Sep 22, 2008 5:44 pm Post subject: |
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Onlyoneinall wrote: | I almost screamed with joy when I saw this. In class. Good thing I didn't.
edit: Why don't you guys try the feature and FIND OUT??? |
Because downloading the nightly while trying to type up a paper for a class can get messy, especially when the paper is past due. _________________ A broken clock is still right twice a day. |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Mon Sep 22, 2008 6:06 pm Post subject: |
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I LOVE IT!
This elegantly solves that one problem I was having with Seed Of Natrah. Now I don't have to draw the map tiles onto the map with plot scripting like I was planning on doing. ^_^ *so happy* _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Tue Sep 23, 2008 7:27 am Post subject: |
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LeRoy_Leo wrote: | I LOVE IT!
This elegantly solves that one problem I was having with Seed Of Natrah. Now I don't have to draw the map tiles onto the map with plot scripting like I was planning on doing. ^_^ *so happy* |
!
That's right, this gives us the ability to paste images onto the screen temporarily. Very nice... _________________
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Wed Sep 24, 2008 7:57 pm Post subject: |
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You know what I mean. I was going to use plotscripting to put animated map tiles next to the text box with the character's face... Oh wait. Let me stop myself. Maybe this won't allow me to do the animated part... It might be a nifty thing to try, but if it isn't animated, then it might be "back to the drawing board" for me. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Thu Sep 25, 2008 2:09 am Post subject: |
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Animate by displaying textboxes one after another in plotscripting, like you were using images to animate an FMV. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Raekuul Delicious!

Joined: 31 Mar 2004 Posts: 641 Location: Nowhere
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Posted: Thu Sep 25, 2008 3:26 am Post subject: |
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A good idea, as long as the scripter remembers to add in a manual break in the animation for closing the text box. (I goofed up this part last night...) _________________ A broken clock is still right twice a day. |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Thu Sep 25, 2008 8:43 pm Post subject: |
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Why does the portrait appear ABOVE text? Don't you think it'd be more useful to have it BELOW the text? Or would this cause problems? I just thought it'd be more practical, if say you just have the text over the picture, which might be useful for other type of text box effects other than portraits..
It just seems like it'd be more useful that way to me. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Thu Sep 25, 2008 8:59 pm Post subject: |
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Still can't do blinking though. I want the eyes to blink every few seconds. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Arwym FooBAM! Games (Formerly PF Games)

Joined: 13 Sep 2008 Posts: 33 Location: Puerto Rico
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Posted: Fri Sep 26, 2008 1:15 am Post subject: |
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This is so sweet... <3 I already knew it was being added, but I hadn't seen any screenshots until now. Truly lovely... <3 Now the text boxes will be more interesting to look at!  _________________ Still around.  |
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