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Speed 20 and moving objects

 
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Tue Sep 23, 2008 11:43 pm    Post subject: Speed 20 and moving objects Reply with quote

There seems to be some issues when I use the speed 20 and have NPCs move.

I basically want two NPCs to thrust up and down at the same time as if they were one whole object. Basically I want it to move really fast, and speed 10 doesn't cut it.

So, the script basically goes like this

Code:

walk (0,south,2)
walk (1,south,2)
wait for npc (0)
walk (0,north,1)
walk (1,north,1)
wait for npc (0)
walk (0,south,1)
walk (1,south,1)
wait for npc (0)


(Note that walk is a shortcut script for walk NPC()

Anyway, on speed 10, this script works fine. The block moving will look like this as it thrusts:

X
O


Unfortunately, change it to speed 20, and the block goes nuts.

O
X

It'll look like that.

And when it's supposed to move up, the X and O overlap as only the X moves back up to where it should be.

I don't have obstruction or anything suspended either. This only happens at speed 20.

It doesn't appear to be an illusion either, because when I had it stop and wait for a while, the block looked like

O
X

and when both were supposed to move up, it looked like this

OX (overlap)

X
O

and then back at normal speed, it looked fine again.

What's going on? How do I fix this problem? If screenshots are required to make it easier, I will post. Thanks.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Sep 24, 2008 8:50 am    Post subject: Reply with quote

When two NPCs move towards each other at speed 20, I think they will pass through each other... or maybe one will pass through, but the other will collide. I am pretty certain that suspending NPC obstruction would avoid the problem, but that would probably cause a whole mess of other problems.

I suggest that you avoid this problem by not using the walk NPC command at all. Instead use the set NPC position command. You will also need NPC X and NPC Y commands.

Also, instead of wait for NPC you will just use wait(1)
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Wed Sep 24, 2008 5:22 pm    Post subject: Reply with quote

Ironically, NOT having suspend obstruction caused it to have problems. After I suspended it, it ran perfectly! Thanks!

I should mention that the circumstances allow it so that suspend obstruction isn't a problem for me.
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Chenzi
User was banned for this post




Joined: 02 Aug 2003
Posts: 190
Location: Grand Rapids, MI

PostPosted: Fri Sep 26, 2008 2:10 pm    Post subject: Reply with quote

James Paige wrote:
When two NPCs move towards each other at speed 20, I think they will pass through each other... or maybe one will pass through, but the other will collide. I am pretty certain that suspending NPC obstruction would avoid the problem, but that would probably cause a whole mess of other problems.


Congratulations James. You broke physics.
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