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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Oct 02, 2008 11:40 am Post subject: Release: Xocolatl+ |
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New stable release! May Quetzalcoatl bless it with his chocolaty feathers!
whatsnew.txt wrote: | Code: |
October 02 2008 [xocolatl]
* New Features
* Visual placement of hero's hand positions and weapon's
handle positions. [James]
* Text boxes can be exported as a .TXT file, edited with
your favorite text editor or spellchecker, and then
re-imported back into your game [James, Mike]
* Character portraits! You can now draw 50x50 pictures for
heroes and NPCs that can be displayed in text boxes [James]
* You can now type in NPC numbers in NPC placement mode in the
map editor [James]
* You can now type in formation set numbers in foemapping mode
in the map editor [James]
* Draw your own graphical Text Box borders [James]
* NPC-per-map limit raised from 36 to 100 [James]
* New text box conditional to display menus [James]
* New menu bitset to advance any open text box when the menu
closes [James]
* New attack bitsets
* "Don't trigger spawning on kill" [James]
* "Check costs when used as an item" [James]
* "Re-check costs after attack delay" [James]
* Bugfixes
* bug 678: Ogg music problems in game with werewaffle version
[James]
* New Plotscripting Stuff
* get hero speed [MCW]
* Stuff only Developers Will Notice
* Many old variables re-organized into types
* Many GOSUB blocks converted to SUBs (many still remain)
* The code to automatically fade songs in and out has been
removed. It wasn't cool enough to warrant the headaches
it caused [James]
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EDIT: Xocolatl+ has been released. it is the same as Xocolatl, but it includes Fenrir-Lunaris's update to Vikings of Midgard
whatsnew.txt wrote: | Code: |
October 03 2008 [xocolatl+]
* Vikings of Midgard
* Character portraits [Fenrir-Lunaris]
* New spell quests [Fenrir-Lunaris]
* Other minor fixes [Fenrir-Lunaris]
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Thu Oct 02, 2008 12:15 pm Post subject: |
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Quote: | Re-check costs after attack delay |
What is the purpose of this exactly? _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Oct 02, 2008 12:33 pm Post subject: |
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If you become muted or if someone sucks your MP between selecting the attack and executing it, the bitset will cause the attack to fail. _________________
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Thu Oct 02, 2008 10:43 pm Post subject: |
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It's like a dream come true!
I think a koala bear crapped a rainbow in my brain just now (to quote Captain Murphy)
Gonna test this right away! _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Fri Oct 03, 2008 12:19 am Post subject: |
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I have to double post. My religion demands that I double post at least once every few years.
I noticed a couple things.
1) Oggs play from text boxes now. Whew.
2) Oggs still get cut off at the beginning and don't loop very well.
3) THIS!
I found a runaway pixel! It's hard to see through the blurred jpgocity of the picture, but you will notice a little brown inside the red circle.
Edit: Huh... can't get this problem to reproduce... Oh well. Guess it's not a huge deal anyway.
Blatant advertisement for Seed of Natrah...  _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Fri Oct 03, 2008 2:27 am Post subject: |
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Possible bug... not sure if anyone else is experiencing this...
While editing on the character portrait screen, I copied a picture and pasted it in a blank spot. After that, any time I'd press Ctrl on any other slot, it'd paste the picture again, even without having to press ctrl+p. It made it impossible to copy anything without ruining it first. Hopefully I'm explaining this well enough... _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Fri Oct 03, 2008 10:34 am Post subject: |
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Xocolotl+ version of Vikings should be complete now. It stops at the exact same point as the Werewaffle+ version does, but there's a few extra features, some bugfixes and one or two new spell gathering scenes to work with. In truth, I won't be able to make a demo that goes further until SOMEONE makes a battle-remix of this song.
Some nifty features I've noticed - potions that target stats outside of battle SHOW the stat they're going to affect! |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Oct 03, 2008 11:07 am Post subject: |
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LeRoy_Leo wrote: |
2) Oggs still get cut off at the beginning and don't loop very well.
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Can you give me a song of yours to try? I'm not seeing this with any of my oggs.
LeRoy_Leo wrote: |
I found a runaway pixel! It's hard to see through the blurred jpgocity of the picture, but you will notice a little brown inside the red circle.
Edit: Huh... can't get this problem to reproduce... Oh well. Guess it's not a huge deal anyway. |
Hrm... If you see it again, definitely let me know. A pixel out of place suggests memory corruption to me, and I *hate* memory corruption! Raaar!
The Drizzle wrote: | Possible bug... not sure if anyone else is experiencing this...
While editing on the character portrait screen, I copied a picture and pasted it in a blank spot. After that, any time I'd press Ctrl on any other slot, it'd paste the picture again, even without having to press ctrl+p. It made it impossible to copy anything without ruining it first. Hopefully I'm explaining this well enough... |
Odd.. sounds almost like "P" got stuck. Is it reproduceable?
Fenrir-Lunaris wrote: | Xocolotl+ version of Vikings should be complete now. It stops at the exact same point as the Werewaffle+ version does, but there's a few extra features, some bugfixes and one or two new spell gathering scenes to work with. In truth, I won't be able to make a demo that goes further until SOMEONE makes a battle-remix of this song. |
Yay! I'll release Xocolatl+ soon.
Fenrir-Lunaris wrote: | [color=blue]Some nifty features I've noticed - potions that target stats outside of battle SHOW the stat they're going to affect! |
Hey, you are right! I think I forgot to mention that one in whatsnew.txt |
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NeoSpade Of course!

Joined: 23 Sep 2008 Posts: 249 Location: Wales GB
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Fri Oct 03, 2008 12:08 pm Post subject: |
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A small bug I've noticed:
To get borders to appear in the text box editor, I have to go into the border graphics editor first. This might be known already, but I just thought I'd point it out. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Oct 03, 2008 1:30 pm Post subject: |
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JSH357 wrote: | A small bug I've noticed:
To get borders to appear in the text box editor, I have to go into the border graphics editor first. This might be known already, but I just thought I'd point it out. |
Hmmm... I can't reproduce this one. Does it happen for you every time? |
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NeoSpade Of course!

Joined: 23 Sep 2008 Posts: 249 Location: Wales GB
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Posted: Fri Oct 03, 2008 1:32 pm Post subject: |
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I'm getting it aswell, every time I run CUSTOM I have to go to the UI first to enable them, but its not really that bad. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Fri Oct 03, 2008 1:39 pm Post subject: |
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Same here.
It doesn't affect game.exe, but I usually have to go into the border graphic editor to put them in cache so that I can position portraits properly. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Oct 03, 2008 1:53 pm Post subject: |
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James Paige wrote: |
Hmmm... I can't reproduce this one. Does it happen for you every time? |
Oops! Nevermind! Now I can. if you load your RPG file from the file browser, the box is blank, and its blankness gets cached. I fixed this in game already, but I did not notice it in custom.
I squeezed it into a quick re-upload of Xocolatl+ |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Fri Oct 03, 2008 10:50 pm Post subject: |
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James Paige wrote: | LeRoy_Leo wrote: |
2) Oggs still get cut off at the beginning and don't loop very well.
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Can you give me a song of yours to try? I'm not seeing this with any of my oggs. |
I will PM you ASAP.
James Paige wrote: | LeRoy_Leo wrote: |
I found a runaway pixel! It's hard to see through the blurred jpgocity of the picture, but you will notice a little brown inside the red circle.
Edit: Huh... can't get this problem to reproduce... Oh well. Guess it's not a huge deal anyway. |
Hrm... If you see it again, definitely let me know. A pixel out of place suggests memory corruption to me, and I *hate* memory corruption! Raaar! |
Will do. I will become the pixel hunter. Booyah! _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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