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Release: Xocolatl+
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu Oct 02, 2008 11:40 am    Post subject: Release: Xocolatl+ Reply with quote

New stable release! May Quetzalcoatl bless it with his chocolaty feathers!

whatsnew.txt wrote:
Code:

October 02 2008 [xocolatl]

  * New Features
    * Visual placement of hero's hand positions and weapon's
      handle positions. [James]
    * Text boxes can be exported as a .TXT file, edited with
       your favorite text editor or spellchecker, and then
       re-imported back into your game [James, Mike]
    * Character portraits! You can now draw 50x50 pictures for
      heroes and NPCs that can be displayed in text boxes [James]
    * You can now type in NPC numbers in NPC placement mode in the
      map editor [James]
    * You can now type in formation set numbers in foemapping mode
      in the map editor [James]
    * Draw your own graphical Text Box borders [James]
    * NPC-per-map limit raised from 36 to 100 [James]
    * New text box conditional to display menus [James]
    * New menu bitset to advance any open text box when the menu
      closes [James]
    * New attack bitsets
      * "Don't trigger spawning on kill" [James]
      * "Check costs when used as an item" [James]
      * "Re-check costs after attack delay" [James]

  * Bugfixes
    * bug 678: Ogg music problems in game with werewaffle version
      [James]

  * New Plotscripting Stuff
    * get hero speed [MCW]

  * Stuff only Developers Will Notice
    * Many old variables re-organized into types
    * Many GOSUB blocks converted to SUBs (many still remain)
    * The code to automatically fade songs in and out has been
      removed. It wasn't cool enough to warrant the headaches
      it caused [James]


EDIT: Xocolatl+ has been released. it is the same as Xocolatl, but it includes Fenrir-Lunaris's update to Vikings of Midgard

whatsnew.txt wrote:
Code:

October 03 2008 [xocolatl+]

  * Vikings of Midgard
    * Character portraits [Fenrir-Lunaris]
    * New spell quests [Fenrir-Lunaris]
    * Other minor fixes [Fenrir-Lunaris]
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The Drizzle
Who is the Drizzle?




Joined: 12 Nov 2003
Posts: 432

PostPosted: Thu Oct 02, 2008 12:15 pm    Post subject: Reply with quote

Quote:
Re-check costs after attack delay


What is the purpose of this exactly?
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Moogle1
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Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
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Location: Seattle, WA

PostPosted: Thu Oct 02, 2008 12:33 pm    Post subject: Reply with quote

If you become muted or if someone sucks your MP between selecting the attack and executing it, the bitset will cause the attack to fail.
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LeRoy_Leo
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PostPosted: Thu Oct 02, 2008 10:43 pm    Post subject: Reply with quote

It's like a dream come true!
I think a koala bear crapped a rainbow in my brain just now (to quote Captain Murphy)
Gonna test this right away!
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LeRoy_Leo
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PostPosted: Fri Oct 03, 2008 12:19 am    Post subject: Reply with quote

I have to double post. My religion demands that I double post at least once every few years.

I noticed a couple things.

1) Oggs play from text boxes now. Whew.
2) Oggs still get cut off at the beginning and don't loop very well.
3) THIS!


I found a runaway pixel! It's hard to see through the blurred jpgocity of the picture, but you will notice a little brown inside the red circle.

Edit: Huh... can't get this problem to reproduce... Oh well. Guess it's not a huge deal anyway.
Blatant advertisement for Seed of Natrah... Oookay...
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Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...

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"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. "
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The Drizzle
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PostPosted: Fri Oct 03, 2008 2:27 am    Post subject: Reply with quote

Possible bug... not sure if anyone else is experiencing this...

While editing on the character portrait screen, I copied a picture and pasted it in a blank spot. After that, any time I'd press Ctrl on any other slot, it'd paste the picture again, even without having to press ctrl+p. It made it impossible to copy anything without ruining it first. Hopefully I'm explaining this well enough...
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Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
Posts: 1747

PostPosted: Fri Oct 03, 2008 10:34 am    Post subject: Reply with quote

Xocolotl+ version of Vikings should be complete now. It stops at the exact same point as the Werewaffle+ version does, but there's a few extra features, some bugfixes and one or two new spell gathering scenes to work with. In truth, I won't be able to make a demo that goes further until SOMEONE makes a battle-remix of this song.

Some nifty features I've noticed - potions that target stats outside of battle SHOW the stat they're going to affect!
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Bob the Hamster
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Joined: 22 Feb 2003
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Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Oct 03, 2008 11:07 am    Post subject: Reply with quote

LeRoy_Leo wrote:

2) Oggs still get cut off at the beginning and don't loop very well.


Can you give me a song of yours to try? I'm not seeing this with any of my oggs.

LeRoy_Leo wrote:

I found a runaway pixel! It's hard to see through the blurred jpgocity of the picture, but you will notice a little brown inside the red circle.

Edit: Huh... can't get this problem to reproduce... Oh well. Guess it's not a huge deal anyway.


Hrm... If you see it again, definitely let me know. A pixel out of place suggests memory corruption to me, and I *hate* memory corruption! Raaar!

The Drizzle wrote:
Possible bug... not sure if anyone else is experiencing this...

While editing on the character portrait screen, I copied a picture and pasted it in a blank spot. After that, any time I'd press Ctrl on any other slot, it'd paste the picture again, even without having to press ctrl+p. It made it impossible to copy anything without ruining it first. Hopefully I'm explaining this well enough...


Odd.. sounds almost like "P" got stuck. Is it reproduceable?

Fenrir-Lunaris wrote:
Xocolotl+ version of Vikings should be complete now. It stops at the exact same point as the Werewaffle+ version does, but there's a few extra features, some bugfixes and one or two new spell gathering scenes to work with. In truth, I won't be able to make a demo that goes further until SOMEONE makes a battle-remix of this song.


Yay! I'll release Xocolatl+ soon.

Fenrir-Lunaris wrote:
[color=blue]Some nifty features I've noticed - potions that target stats outside of battle SHOW the stat they're going to affect!


Hey, you are right! I think I forgot to mention that one in whatsnew.txt
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NeoSpade
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PostPosted: Fri Oct 03, 2008 11:35 am    Post subject: Reply with quote

Fenrir is http://www.castleparadox.com/songlist-display.php?song=83 this any good?
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Fri Oct 03, 2008 12:08 pm    Post subject: Reply with quote

A small bug I've noticed:
To get borders to appear in the text box editor, I have to go into the border graphics editor first. This might be known already, but I just thought I'd point it out.
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Bob the Hamster
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PostPosted: Fri Oct 03, 2008 1:30 pm    Post subject: Reply with quote

JSH357 wrote:
A small bug I've noticed:
To get borders to appear in the text box editor, I have to go into the border graphics editor first. This might be known already, but I just thought I'd point it out.


Hmmm... I can't reproduce this one. Does it happen for you every time?
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NeoSpade
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PostPosted: Fri Oct 03, 2008 1:32 pm    Post subject: Reply with quote

I'm getting it aswell, every time I run CUSTOM I have to go to the UI first to enable them, but its not really that bad.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Fri Oct 03, 2008 1:39 pm    Post subject: Reply with quote

Same here.

It doesn't affect game.exe, but I usually have to go into the border graphic editor to put them in cache so that I can position portraits properly.
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Bob the Hamster
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PostPosted: Fri Oct 03, 2008 1:53 pm    Post subject: Reply with quote

James Paige wrote:

Hmmm... I can't reproduce this one. Does it happen for you every time?


Oops! Nevermind! Now I can. if you load your RPG file from the file browser, the box is blank, and its blankness gets cached. I fixed this in game already, but I did not notice it in custom.

I squeezed it into a quick re-upload of Xocolatl+
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LeRoy_Leo
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PostPosted: Fri Oct 03, 2008 10:50 pm    Post subject: Reply with quote

James Paige wrote:
LeRoy_Leo wrote:

2) Oggs still get cut off at the beginning and don't loop very well.


Can you give me a song of yours to try? I'm not seeing this with any of my oggs.


I will PM you ASAP.

James Paige wrote:
LeRoy_Leo wrote:

I found a runaway pixel! It's hard to see through the blurred jpgocity of the picture, but you will notice a little brown inside the red circle.

Edit: Huh... can't get this problem to reproduce... Oh well. Guess it's not a huge deal anyway.


Hrm... If you see it again, definitely let me know. A pixel out of place suggests memory corruption to me, and I *hate* memory corruption! Raaar!


Will do. I will become the pixel hunter. Booyah!
_________________
Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...

---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. "
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