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Spoon Weaver

Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Thu Nov 20, 2008 1:32 pm Post subject: Making a frenzy attack. need help. |
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Ok so, I linked a boost in atk dmg and such to an attack that random focuses and chains it's self 100% and has a delay. But that only picks 1 target and attacks till it's dead and then the frenzy is over. Not that this isn't sorta neat. But it's not what I was looking for. (You may realise), I wanted it to pick a new target everytime and never stop (unless canceled). Is there an easy way to do this that I'm missing? ...a hard way that I don't know? ..or am I sol?
Last edited by Spoon Weaver on Thu Nov 20, 2008 3:13 pm; edited 1 time in total |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Thu Nov 20, 2008 2:08 pm Post subject: |
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Setting the Target Settings to Random Focus should be what you're after. |
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Spoon Weaver

Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Thu Nov 20, 2008 3:11 pm Post subject: |
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um... if you notice, I mentioned that I did put it on random focus. |
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Robot Skeleton King

Joined: 20 Oct 2008 Posts: 72
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Posted: Thu Nov 20, 2008 3:25 pm Post subject: |
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Try changing the number of attacks to something like 50 instead of infinite. _________________ ---
8bitcity.blogspot.com |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Thu Nov 20, 2008 5:11 pm Post subject: |
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Spoon Weaver wrote: | um... if you notice, I mentioned that I did put it on random focus. |
I'm pretty sure that wasn't in your problem's description when you originally posted it.
I might recommend making two attacks that both select random targets and chain them back and forth. |
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Spoon Weaver

Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Thu Nov 20, 2008 7:31 pm Post subject: |
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@ robot-- No luck with that, nothing changes
@TwinHamster-- First: yes it was, the edit was because I had huge grammar errors. but w/e.
Second: Your idea didn't exactly work. It made the person pick a target attack it till it was dead and only then pick a new one.
HOWEVER, I fiddled around with it a little and changing the target type fixes the problem and creates the exact attack I was looking for. So I'll credit you for solving this problem, ty.
TWINHAMSTER SOLVED MY PROBLEM |
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