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Graphics fun time

 
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Moogle1
Scourge of the Seas
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Joined: 15 Jul 2004
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Location: Seattle, WA

PostPosted: Sat Apr 25, 2009 12:04 am    Post subject: Graphics fun time Reply with quote

I told RMZ I'd show him some graphics. Here they are.



I did the trees today. For easy realistic trees, Google Image Search "tree silhouette" and do a little editing. I like how they turned out.

I'm very pleased with the tileset as a whole. It's not terribly complicated, but simple has always worked best for me.

As for what game this is going to turn into... that's a secret. But if someone out there is interested in contributing a fair number of walkabouts, I'd love to partner up on this one.
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Pumpkinbot
Rock beats scissors! >:D




Joined: 22 Apr 2009
Posts: 106
Location: Megaman, Cutman's level.

PostPosted: Sat Apr 25, 2009 8:11 am    Post subject: Reply with quote

Ooh, that does look nice. :o But around the edges of the tree, there's annoying black dots. Or maybe it's my computer.
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Moogle1
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PostPosted: Sat Apr 25, 2009 8:57 am    Post subject: Reply with quote

The trees are sort of poorly antialiased. It's a lot better than it used to be, but I might still fiddle around with them.
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Pumpkinbot
Rock beats scissors! >:D




Joined: 22 Apr 2009
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Location: Megaman, Cutman's level.

PostPosted: Sat Apr 25, 2009 9:14 am    Post subject: Reply with quote

Moogle1 wrote:
The trees are sort of poorly antialiased. It's a lot better than it used to be, but I might still fiddle around with them.
It's mainly with the fir tree on the left. But other than that, they look great. ^_^
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
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Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Sat Apr 25, 2009 1:29 pm    Post subject: Reply with quote

If you're talking about the fir, then I'm probably going to leave that one mostly untouched. I'm afraid of it blending into the grass.

But you're right, it might look better toned down just a bit...
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Spoon Weaver




Joined: 18 Nov 2008
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PostPosted: Sat Apr 25, 2009 1:33 pm    Post subject: Reply with quote

Maybe just give it a more defined outline.

or no outline, but the broken outline seems weird.
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Pumpkinbot
Rock beats scissors! >:D




Joined: 22 Apr 2009
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Location: Megaman, Cutman's level.

PostPosted: Sat Apr 25, 2009 1:51 pm    Post subject: Reply with quote

Spoon Weaver wrote:
Maybe just give it a more defined outline.

or no outline, but the broken outline seems weird.
That's what I was trying to say. X)
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Sat Apr 25, 2009 2:30 pm    Post subject: Reply with quote

Yeah, broken outlines (selout) are generally ugly.

This is not to say you shouldn't dynamically change the color of the outline based on the shape of the object (as well as based on lightsource), but breaking it is usually bad.
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Spoon Weaver




Joined: 18 Nov 2008
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PostPosted: Sat Apr 25, 2009 3:59 pm    Post subject: Reply with quote

Quote:
That's what I was trying to say. X)


I know, I was just making it clearer.
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Bob the Hamster
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Joined: 22 Feb 2003
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PostPosted: Sat Apr 25, 2009 4:50 pm    Post subject: Reply with quote

The idea of basing your pixel art on a silhouette is really awesome. I'm gonna have to try that sometime.
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