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binoal

Joined: 20 Jun 2009 Posts: 123 Location: My Own Little World
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Posted: Wed Jul 15, 2009 8:47 am Post subject: Extra Bitset? |
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This isnt a site suggestion, this is something that would be cool in the OHR. Is It Possible to make an extra bitset in attacks, that can be used with plotscripting? like say i wanted only certain attacks to be counterable or something, like you could use plotscripting and use the bit to tell whether or not to use it? sorry if my wording is wierd, im really not that good with plotscripting, i just thought this may be a good idea _________________ Resident Evil RPG Demo
http://www.castleparadox.com/gamelist-display.php?game=963
Legend Of Zelda: Reptilian Warlord Demo
http://www.castleparadox.com/gamelist-display.php?game=961 |
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Spoon Weaver

Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Wed Jul 15, 2009 8:51 am Post subject: |
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You really couldn't do that. Plotscripting basically doesn't work in Battle. |
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binoal

Joined: 20 Jun 2009 Posts: 123 Location: My Own Little World
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Jul 17, 2009 10:31 am Post subject: |
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This forum isn't for OHR suggestions, though it isn't entirely obvious which one is (but since it's none of the others, it must be The Arcade)
I know know quite what you're asking for. Extra data on attacks which can be accessed with scripts?
In the future: 'Plan for implementing battlescripting' _________________ "It is so great it is insanely great." |
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