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Equpment Help

 
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AcenMasterX
Player of Games and Reader of Manga




Joined: 14 Aug 2007
Posts: 7
Location: Home, That's all I'm sayin'.

PostPosted: Wed Aug 12, 2009 3:53 pm    Post subject: Equpment Help Reply with quote

Yeah, I was wondering if it's possible to stick a status condition on a piece of equipment, like armor.
For example, Cursed armor with high stat bonuses, but it poisons.
Or Regen Armor that lowers stats, but grants Regen.

Thanks!
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It is my firmest belief, from all my research and observations, that the human race is a race of idiots.

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Baconlabs
PURPLE IS MANLY




Joined: 15 Mar 2009
Posts: 335
Location: Tennessee

PostPosted: Wed Aug 12, 2009 5:10 pm    Post subject: Reply with quote

There is no direct way to do this, but I can think of a long-winded way to make it happen. Tags.

Any piece of equipment can be assigned an "is equipped" tag.
Using your own battle triggers (plotscripts with NPCs) instead of the usual Foemap, you can make the player fight different enemy formations depending on what equipment tags are on.

The formations themselves can give the illusion of assigning a status condition to the hero with the odd armor. Make an invisible enemy that will inflict a status condition immediately, then kill itself.
This works best if you're only using ONE hero.

When there's more heroes, though, Targeting becomes an issue, as Tags don't factor in targeting. The only way around this I can think of is to make the odd equipment assign a very high value to the un-used CTR stat, then set the status attack target to Enemy, Focused, Prefer Strongest Target, and make the Weak/Strong stat CTR.

If you understand all that, then good luck, this is an interesting idea I'd like to see.
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AcenMasterX
Player of Games and Reader of Manga




Joined: 14 Aug 2007
Posts: 7
Location: Home, That's all I'm sayin'.

PostPosted: Thu Aug 13, 2009 7:58 am    Post subject: Reply with quote

Huh, I just might have to try that. Thanks!
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