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orangejediman
Joined: 19 Jan 2010 Posts: 9
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Posted: Sat Mar 27, 2010 3:30 pm Post subject: A couple questions about features for my game. |
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Okay, so I have a couple things that i want to do with my game.
1. Summons
Something I was thinking about doing was, when a summon skill was used, that the background would temporarily change to a picture of the summon. How could I do this?
2. Member death
Another feature I wanted to include is that when a member of the party died, the next one in the reserves would replace him, and when a life spell or item was used, it would show the ones who are dead, and have the ability to revive them so they can wait for the next one to die.
3. Stat boosting for one battle
Do the moves automatically do this? If not, how is this possible? |
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G-Wreck OHRRPGCE Game Designer

Joined: 28 Feb 2010 Posts: 32 Location: Oklahoma
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Posted: Sat Mar 27, 2010 4:10 pm Post subject: |
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http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Making_Complex_Attacks#Stat_Increasing.2FLowering_Attack
This link takes you to the OHR wiki page that tells you how to make cool complex attacks, including stat boosters and different ways to make it look like you're summoning enemies.
As far as I know, you cannot affect the background during battle with an attack, although you can make the backgrounds animate in the 'formations' editor.
Also, I don't think you can add/remove/swap-in or out heroes during battle. I'm not exactly sure what you're trying to do with your revive attack, but again, the link above can give you some info on making healing/revive attacks. |
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orangejediman
Joined: 19 Jan 2010 Posts: 9
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Posted: Sat Mar 27, 2010 4:54 pm Post subject: |
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Thanks.
I also thought of something else that i wanted to do.
How can i make a 'Total Kills' stat go up as a party member kills a creature?
Not every person gets a point for each battle they are in, but each separate monster? |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat Mar 27, 2010 6:35 pm Post subject: |
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It's also possible to do fake summoning by spawning enemies, but this is a lot of work and you have to know the battle system very well.
orangejediman wrote: | How can i make a 'Total Kills' stat go up as a party member kills a creature?
Not every person gets a point for each battle they are in, but each separate monster? |
That's covered by this feature request: '' . bug_title('600') . ''
As for your other requests, you'll have to hope and wait until battlescripting I'm afraid. _________________ "It is so great it is insanely great." |
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