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A couple questions about features for my game.

 
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orangejediman




Joined: 19 Jan 2010
Posts: 9

PostPosted: Sat Mar 27, 2010 3:30 pm    Post subject: A couple questions about features for my game. Reply with quote

Okay, so I have a couple things that i want to do with my game.

1. Summons
Something I was thinking about doing was, when a summon skill was used, that the background would temporarily change to a picture of the summon. How could I do this?

2. Member death
Another feature I wanted to include is that when a member of the party died, the next one in the reserves would replace him, and when a life spell or item was used, it would show the ones who are dead, and have the ability to revive them so they can wait for the next one to die.

3. Stat boosting for one battle
Do the moves automatically do this? If not, how is this possible?
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G-Wreck
OHRRPGCE Game Designer




Joined: 28 Feb 2010
Posts: 32
Location: Oklahoma

PostPosted: Sat Mar 27, 2010 4:10 pm    Post subject: Reply with quote

http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Making_Complex_Attacks#Stat_Increasing.2FLowering_Attack

This link takes you to the OHR wiki page that tells you how to make cool complex attacks, including stat boosters and different ways to make it look like you're summoning enemies.

As far as I know, you cannot affect the background during battle with an attack, although you can make the backgrounds animate in the 'formations' editor.

Also, I don't think you can add/remove/swap-in or out heroes during battle. I'm not exactly sure what you're trying to do with your revive attack, but again, the link above can give you some info on making healing/revive attacks.
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orangejediman




Joined: 19 Jan 2010
Posts: 9

PostPosted: Sat Mar 27, 2010 4:54 pm    Post subject: Reply with quote

Thanks.

I also thought of something else that i wanted to do.

How can i make a 'Total Kills' stat go up as a party member kills a creature?

Not every person gets a point for each battle they are in, but each separate monster?
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sat Mar 27, 2010 6:35 pm    Post subject: Reply with quote

It's also possible to do fake summoning by spawning enemies, but this is a lot of work and you have to know the battle system very well.

orangejediman wrote:
How can i make a 'Total Kills' stat go up as a party member kills a creature?

Not every person gets a point for each battle they are in, but each separate monster?


That's covered by this feature request: '' . bug_title('600') . ''

As for your other requests, you'll have to hope and wait until battlescripting I'm afraid.
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