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E-102 Gamma Guest
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Posted: Sun Mar 28, 2010 6:06 pm Post subject: This will probably sound quite foolish... |
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I'm not exactly an artist, is there a way you can import a sprite for each of the animations? |
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G-Wreck OHRRPGCE Game Designer

Joined: 28 Feb 2010 Posts: 32 Location: Oklahoma
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Posted: Sun Mar 28, 2010 6:22 pm Post subject: |
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Yeah, regardless of what graphic you're editing in custom, you can press 'I' and it will take you to a screen to select the image you want to import. Just make sure the image you import is the right size. This link shows the different sizes for each graphic:
http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/What_are_the_correct_sizes_for_each_type_of_graphics%3F
EDIT: I said regardless, but I don't think you can import a single maptile; you have to import sets. And speaking of sets, the link should also tell you how to import entire sprite sets by pressing CTRL + F. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Mon Mar 29, 2010 3:31 am Post subject: |
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You can indirectly import individual tiles by importing a 320x200 image as either a backdrop or a tileset, and then using the menu options to "cut" tiles out of it onto your tileset. This is also how you copy tiles between tilesets. _________________ "It is so great it is insanely great." |
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ShakeyAir
Joined: 27 Apr 2004 Posts: 93
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Posted: Mon Apr 05, 2010 12:47 pm Post subject: |
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The Mad Cacti wrote: | You can indirectly import individual tiles by importing a 320x200 image as either a backdrop or a tileset, and then using the menu options to "cut" tiles out of it onto your tileset. This is also how you copy tiles between tilesets. |
i always copied tiles between tilesets by just copying and pasting them. the way you are suggesting seems a lot harder. |
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Ravenshade
Joined: 03 Apr 2010 Posts: 50
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Posted: Mon Apr 05, 2010 1:02 pm Post subject: |
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All of that being said....
Creating your own tilesets gives you a greater level of personality to the game. After all, FF6, didn't steal tiles from somewhere else.
It's also a great learning curve when figuring out all of the ins and outs of the maps. Rather than just scripting which when done day in day out can get tiresome.  _________________ Campaigning to change the name of OHRRPGCE to Orph anage, because it's just better and easier to pronounce!
Campaigning for Linux! Down with Win.exe!
PS. It's mean to replace words just because you don't like them ¬_¬ moderators... |
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G-Wreck OHRRPGCE Game Designer

Joined: 28 Feb 2010 Posts: 32 Location: Oklahoma
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Posted: Mon Apr 05, 2010 1:37 pm Post subject: |
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Quote: | i always copied tiles between tilesets by just copying and pasting them. the way you are suggesting seems a lot harder. |
Yeah, it seems that way the first time you try it, but cutting tiles from other tilesets is actually much faster than trying to copy/paste each individual one between the sets (I used to do this; it gets old really quick).
If you have trouble lining them up, you can hold SHIFT while pressing the arrow keys to move by tile instead of by pixel. |
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