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Portrait plotscript question

 
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Bobert-Rob
The guy from years ago who made one good game




Joined: 13 Jun 2010
Posts: 17

PostPosted: Sun Jun 13, 2010 6:45 pm    Post subject: Portrait plotscript question Reply with quote

First of all, uh... wow. The OHRRPGCE has really changed since the last time I actually tried using it. I'd check on it once in awhile, checking out the new features here and there just out of curiousity... but now there's all this slice stuff and the plotscripting I used to know is basically archaic. Six years of not touching it will do that I guess.

My question is, is there a simple way to change a hero's portrait via plotscripting? All I'm seeing is this "replace portrait sprite(handle, num, palette)" stuff, and I was thinking more along the lines of "set hero picture (who, picture, type)". It looks like the old plotscripting I know hasn't really changed, so is there a simple way to maybe emulate that effect? I don't want to just use a slice to draw over the portrait already there (or however that works). If I have to use replace portrait sprite, how do I target the hero? Or do I need to target his... picture? Somebody lay the explanation on me as to how I should do this.

Oh, and for those of you wondering, my username on here used to be Bobert41. I've got like one game on the game list, and you can see just how long its been. It's the most stable game I made with this program and it's STILL buggy as hell. Fun tinkering with it, though. Maybe I'll fix one of my other games and do a new release, who knows. If I can get around all this new stuff, anyway.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Sun Jun 13, 2010 7:58 pm    Post subject: Reply with quote

There is not a command to do that yet. There really needs to be.
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Sun Jun 13, 2010 8:41 pm    Post subject: Reply with quote

It can't be done easily yet, but if you have nerves of steel you can script your own status menus and such and come up with your own way of tracking the portraits. I wouldn't bother, though. Hm.
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Mon Jun 14, 2010 8:40 am    Post subject: Reply with quote

Hey, I remember you. My Life as a Psychopath, right? I didn't play much of it, but I've always been impressed at how huge it is.
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PostPosted: Mon Jun 14, 2010 12:57 pm    Post subject: Reply with quote

That definitely would be an awesome thing to have. And speaking of MLAAP, that's actually what I'm messing around with right now. I'm not surprised you didn't play much of it, it's beyond huge and it was broken once you got to a certain part due to bad coding. I'm fixing it all now and I'm scratching my head in some parts... so many mistakes in the plotscripting, it's ridiculous.

And I'm surprised they haven't made a palette modifying option yet. They have everything else I can think of, but you still can't copy and paste the actual palette yet (in the sense of duplicating the palette itself). That would be awesome, since I'm working on it now and trying to duplicate palettes since the palette numbers aren't nearly as limited anymore.
And 32000 maps? Seriously? I remember when it was a big deal that it went from 20 to 99. Dear sweet lord. So many things possible now that were just damn near impossible back in the day. My mind is still being boggled by the death animations... holy hell, who knew THAT would ever be possible?
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Bobert-Rob
The guy from years ago who made one good game




Joined: 13 Jun 2010
Posts: 17

PostPosted: Mon Jun 14, 2010 12:58 pm    Post subject: Reply with quote

...damnit, thought I was logged in. The 'guest' is me. :p
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Jun 14, 2010 1:27 pm    Post subject: Reply with quote

Anonymous wrote:

And I'm surprised they haven't made a palette modifying option yet. They have everything else I can think of, but you still can't copy and paste the actual palette yet (in the sense of duplicating the palette itself). That would be awesome, since I'm working on it now and trying to duplicate palettes since the palette numbers aren't nearly as limited anymore.


If you mean copying and pasting palettes in the sprite editor, then you want ALT+C and ALT+V

If you mean duplicating palettes with plotscripting then no, there isn't a way to do that.
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Bobert-Rob
The guy from years ago who made one good game




Joined: 13 Jun 2010
Posts: 17

PostPosted: Mon Jun 14, 2010 8:42 pm    Post subject: Reply with quote

Doesn't that just copy the default palette used for the sprite? That's what I figured that meant. I mean a way to essentially duplicate the palette over a blank one so I could give each graphic its own palette, making tiny alterations after I've duplicated the palette. I used a lot of shared palettes, unfortunately, when making this. Of course there's a manual way to do it, it's just terribly time consuming. Thinking out loud I guess.
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ShakeyAir




Joined: 27 Apr 2004
Posts: 93

PostPosted: Tue Jun 15, 2010 12:25 am    Post subject: Reply with quote

bobert41? man. i always liked your games. its been a long time, but i definitely remember thinking they were funny and real fun back in the day. you had a bunch more than just that one though, if memory serves me right.
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Bobert-Rob
The guy from years ago who made one good game




Joined: 13 Jun 2010
Posts: 17

PostPosted: Tue Jun 15, 2010 1:08 am    Post subject: Reply with quote

Well, only one or two were even released. MLAAP was sort of released, even though only a few people played it due to its insane size. Kevin Chronicles was the 'only' game I'm referring to, although I do recall releasing something in the Magnus contest way back when. If I made other releases they aren't coming to mind.

And I think I just figured out where my issue was with the copy-paste palette thing. I kept trying it in the palette overview (you know, when you press P while looking at a sprite). But you gotta do that when looking at the SPRITE, not the palette window, from what I read. Huh. Would be cool to do that in the palette window too, but whatever, now I know.
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