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Lord Fyroa Behold...the mighty Triforce

Joined: 11 Nov 2008 Posts: 63 Location: Lost in this hell called the Water Temple
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Posted: Fri Jun 18, 2010 12:10 pm Post subject: Text Box Warp |
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How do I make it where you "warp" to another spot on the map?
The scenario is that your talking to this guy and in one of the text boxs the background and in that box he says he'll escort you to the otherside of the map. I was thinking about using a tag, that makes a door appear under your character to the desired location. But then how would I get rid of the doors? _________________ Help! Im trapped in this box! It's dark...and cold...help... |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Fri Jun 18, 2010 3:54 pm Post subject: |
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Doors can be tag-dependent. Check the door link editor. _________________
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Guest
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Posted: Fri Jun 18, 2010 6:49 pm Post subject: |
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I don't think the tag-dependant doorlink will work until you step off it and step back onto it. You'll probably need plotscripting to do this, in which case you can accomplish this with the command "teleport to map(mapID,x,y)" |
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Lord Fyroa Behold...the mighty Triforce

Joined: 11 Nov 2008 Posts: 63 Location: Lost in this hell called the Water Temple
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Posted: Fri Jun 18, 2010 7:09 pm Post subject: |
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Yes I was having difficulties with tag dependant doorlink, because first off there isn't one designated tile, as the character talks to you with the touch command and that he is chasing you. So what I did is put doors on all the tiles, link them all to the door at the designated spot, with the command "appear if tag 10 is set"(or something like that)then I set the text box to set tag 10 off. Alas, it failed. Misirably, and sadly I cannot plotscript. At all. So I'm utterly screwed without some help. _________________ Help! Im trapped in this box! It's dark...and cold...help... |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Jun 18, 2010 8:21 pm Post subject: |
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Look closer at the textbox Conditionals screen. There's an option that says "Instantly use door"! (And this doesn't fade the screen in and out.) So place a door at the destination spot, and another one in a wall somewhere so that the player can't normally reach it. Link the unreachable door to the destination door, and then activate the unreachable door with the textbox. _________________ "It is so great it is insanely great." |
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Lord Fyroa Behold...the mighty Triforce

Joined: 11 Nov 2008 Posts: 63 Location: Lost in this hell called the Water Temple
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Posted: Sat Jun 19, 2010 8:41 am Post subject: |
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It worked with "Use door 5 instantly". Thanks for all the help guys. _________________ Help! Im trapped in this box! It's dark...and cold...help... |
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