| View previous topic :: View next topic | 
	
	
		| Author | Message | 
	
		| Lord Fyroa Behold...the mighty          Triforce
 
 
 
  
 Joined: 11 Nov 2008
 Posts: 63
 Location: Lost in this hell called the Water Temple
 
 | 
			
				|  Posted: Fri Jun 18, 2010 12:10 pm    Post subject: Text Box Warp |   |  
				| 
 |  
				| How do I make it where you "warp" to another spot on the map? The scenario is that your talking to this guy and in one of the text boxs the background and in that box he says he'll escort you to the otherside of the map. I was thinking about using a tag, that makes a door appear under your character to the desired location. But then how would I get rid of the doors?
 _________________
 Help! Im trapped in this box! It's dark...and cold...help...
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Moogle1 Scourge of the Seas
 Halloween 2006 Creativity Winner
 
  
 
  
 Joined: 15 Jul 2004
 Posts: 3377
 Location: Seattle, WA
 
 | 
			
				|  Posted: Fri Jun 18, 2010 3:54 pm    Post subject: |   |  
				| 
 |  
				| Doors can be tag-dependent. Check the door link editor. _________________
 
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Guest 
 
 
 
 
 
 
 
 | 
			
				|  Posted: Fri Jun 18, 2010 6:49 pm    Post subject: |   |  
				| 
 |  
				| I don't think the tag-dependant doorlink will work until you step off it and step back onto it.  You'll probably need plotscripting to do this, in which case you can accomplish this with the command "teleport to map(mapID,x,y)" |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Lord Fyroa Behold...the mighty          Triforce
 
 
 
  
 Joined: 11 Nov 2008
 Posts: 63
 Location: Lost in this hell called the Water Temple
 
 | 
			
				|  Posted: Fri Jun 18, 2010 7:09 pm    Post subject: |   |  
				| 
 |  
				| Yes I was having difficulties with tag dependant doorlink, because first off there isn't one designated tile, as the character talks to you with the touch command and that he is chasing you. So what I did is put doors on all the tiles, link them all to the door at the designated spot, with the command "appear if tag 10 is set"(or something like that)then I set the text box to set tag 10 off. Alas, it failed. Misirably, and sadly I cannot plotscript. At all. So I'm utterly screwed without some help. _________________
 Help! Im trapped in this box! It's dark...and cold...help...
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| TMC On the Verge of Insanity
 
 
 
 
 Joined: 05 Apr 2003
 Posts: 3240
 Location: Matakana
 
 | 
			
				|  Posted: Fri Jun 18, 2010 8:21 pm    Post subject: |   |  
				| 
 |  
				| Look closer at the textbox Conditionals screen. There's an option that says "Instantly use door"! (And this doesn't fade the screen in and out.) So place a door at the destination spot, and another one in a wall somewhere so that the player can't normally reach it. Link the unreachable door to the destination door, and then activate the unreachable door with the textbox. _________________
 "It is so great it is insanely great."
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Lord Fyroa Behold...the mighty          Triforce
 
 
 
  
 Joined: 11 Nov 2008
 Posts: 63
 Location: Lost in this hell called the Water Temple
 
 | 
			
				|  Posted: Sat Jun 19, 2010 8:41 am    Post subject: |   |  
				| 
 |  
				| It worked with "Use door 5 instantly".  Thanks for all the help guys. _________________
 Help! Im trapped in this box! It's dark...and cold...help...
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  |