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plotscript limitations?

 
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Awful Waffle




Joined: 18 Jun 2003
Posts: 73
Location: Canada

PostPosted: Mon Aug 11, 2003 8:49 am    Post subject: plotscript limitations? Reply with quote

Is the plotscript limitation really 128 scripts? I don't have much a problem with other limits, but I'm pretty sure i'll use more than 128 scripts, or is the 128 limit wrong? I'm starting to worry about making too many scripts now and its cutting into the ...erg "quality" of my game, is 128 scripts a problem for anyone else?
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Cube
Dimensional Traveller




Joined: 02 Feb 2003
Posts: 294

PostPosted: Mon Aug 11, 2003 9:34 am    Post subject: Reply with quote

I'm assuming you read this? The 128 limitation is only referring to the amount of scripts you can run ALL AT ONCE (Through the use of autonumbered scripts).

You can have so many defined (And autonumbered) scripts I'm SURE you'll never run out.
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planethunter
Lost In Emotion




Joined: 07 Jul 2003
Posts: 258
Location: Éire

PostPosted: Wed Aug 13, 2003 2:34 am    Post subject: Reply with quote

I think it's that big variable James uses, 36,000 or other, but with about
4 or 5 used for softcoded scripts like walk hero to X/y.

anyway it's nothing to worry about, i don't know too many people with
36,000 scripts.
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Cube
Dimensional Traveller




Joined: 02 Feb 2003
Posts: 294

PostPosted: Wed Aug 13, 2003 3:36 am    Post subject: Reply with quote

The number is 32767. That's what a 16 bit integer is (Ranges from -32768 to 32767). 16 bit integers are what you'd find in DOS programs (Which, of course, is what the OHR is). In Windows programs you'd have 32 bit integers (Unless specified otherwise). They range from -2147483648 to 2147483647.

But that's only when they're signed. Unsigned integers basically take what you would have used for the negatives and adds it to the positives (Unsigned 16 bit integer is 0 to 65535, where a 32 bit one is 0 to 4294967295).

Yay, variables and data types Raspberry!.
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