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Awful Waffle
Joined: 18 Jun 2003 Posts: 73 Location: Canada
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Posted: Mon Aug 11, 2003 8:49 am Post subject: plotscript limitations? |
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Is the plotscript limitation really 128 scripts? I don't have much a problem with other limits, but I'm pretty sure i'll use more than 128 scripts, or is the 128 limit wrong? I'm starting to worry about making too many scripts now and its cutting into the ...erg "quality" of my game, is 128 scripts a problem for anyone else? |
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Cube Dimensional Traveller

Joined: 02 Feb 2003 Posts: 294
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Posted: Mon Aug 11, 2003 9:34 am Post subject: |
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I'm assuming you read this? The 128 limitation is only referring to the amount of scripts you can run ALL AT ONCE (Through the use of autonumbered scripts).
You can have so many defined (And autonumbered) scripts I'm SURE you'll never run out. |
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planethunter Lost In Emotion

Joined: 07 Jul 2003 Posts: 258 Location: Éire
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Posted: Wed Aug 13, 2003 2:34 am Post subject: |
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I think it's that big variable James uses, 36,000 or other, but with about
4 or 5 used for softcoded scripts like walk hero to X/y.
anyway it's nothing to worry about, i don't know too many people with
36,000 scripts. _________________ ~PH
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Cube Dimensional Traveller

Joined: 02 Feb 2003 Posts: 294
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Posted: Wed Aug 13, 2003 3:36 am Post subject: |
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The number is 32767. That's what a 16 bit integer is (Ranges from -32768 to 32767). 16 bit integers are what you'd find in DOS programs (Which, of course, is what the OHR is). In Windows programs you'd have 32 bit integers (Unless specified otherwise). They range from -2147483648 to 2147483647.
But that's only when they're signed. Unsigned integers basically take what you would have used for the negatives and adds it to the positives (Unsigned 16 bit integer is 0 to 65535, where a 32 bit one is 0 to 4294967295).
Yay, variables and data types . |
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