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Treasure box NPCs

 
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Blacklight_Studios
Expert of the third person...




Joined: 15 Dec 2010
Posts: 29

PostPosted: Fri Dec 17, 2010 12:50 pm    Post subject: Treasure box NPCs Reply with quote

Wow, I'm slowly taking over the message board... IM A VIRUS, RUUUN!!! lol Ha ha ha!

Okay, so I'm wanting to have a treasure chest that works like Fenrir-Lunaris' in Final Fantasy H, where they won't open until a certain task is accomplished. I have the "locked" chest as one NPC, and the "unlocked" chest as another. however, when I place one over the other, the previously placed NPC is removed. So how do I get the desired effect from the NPCs?
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Dec 17, 2010 1:32 pm    Post subject: Reply with quote

You can place more than one NPC on the same tile by holding the CTRL key and then pressing an arrow key. (this is in the F1 help for the NPC placement screen)

However, I think that is not the best way to do it.

I suggest using just one treasure chest NPC. Do the locking using text boxes.

You can have the first text box say "LOCKED" and in the conditionals, you can have it jump to another box INSTEAD if a tag is set indicating that the box has been unlocked.
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Blacklight_Studios
Expert of the third person...




Joined: 15 Dec 2010
Posts: 29

PostPosted: Sat Dec 18, 2010 9:11 am    Post subject: Reply with quote

Oh, okay. that works. Thanks, James.
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