TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sun May 03, 2020 7:14 am Post subject: OHRRPGCE stable release (Gorgonzola) |
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Time for another stable release! We are once again attempting a release every three months, which means this one is a mere month late!
Gorgonzola has more bug-fixes than features, but it's notable nonetheless :)
Highlights:
* An impossible dream in the DOS days, transparency! Sprite and Map layer slices can have opacity and choice of three blending modes: normal transparency, add (good for clouds, coloured lights), multiply (good for shadows). (You need a one-line script to make a map layer transparent).
* Six new enemy dissolve/appear types
* Titlescreen Text, displayed at bottom of the tilescreen
* Script triggers for adding, removing, swapping heroes
See whatsnew.txt for all changes.
Download links
Using a map layer (multiply blending) for shadows:
Adding some colored lights with an additive-blended map layer and a script to loop the opacity:
Fade, Ghostly Fade, Fade to White
Puff, Blip, Fade Up
 _________________ "It is so great it is insanely great."
Last edited by TMC on Wed May 13, 2020 3:17 am; edited 1 time in total |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Wed May 13, 2020 3:19 am Post subject: |
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Oh yes, I forgot the link, and the link to whatsnew too. Edited.
But noone reads these forums anymore so I almost didn't even bother announcing the release here. James didn't announce the previous OHRRPGCE version (Fufluns) on CP! I know you have a Slime Salad account. _________________ "It is so great it is insanely great." |
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