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thebradshaw
Joined: 17 Feb 2009 Posts: 1
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Posted: Thu Jul 05, 2012 12:22 pm Post subject: Hey guys I'm new |
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I'm finally going to join the community, team. I know that it's sort of dead but I like it. I just want to say that I'm a huge fan of the OHRRPGCE and I've been using it for about 8 years. It's my favorite RPG maker of all time... well the one I'm the most familiar with.
I haven't released any games on the web, but I'm working on the biggest one this engine will ever see. It's been a project in the works for about 4 years. It's really confidential but I promise to release it when it is complete.
other than that, I want to converse with the other lead designers and fans for this engine to make my game the best it can be. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Jul 05, 2012 12:41 pm Post subject: |
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Hello, thebradshaw. Welcome!
Sounds like a big project! Do you have any screenshots to share yet? |
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NeoSpade Of course!

Joined: 23 Sep 2008 Posts: 249 Location: Wales GB
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Posted: Thu Jul 05, 2012 1:18 pm Post subject: |
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Hey thebradshaw welcome to the community!
I noticed that you said that "it was a bit dead", if you mean the community then you should check out the other forum Slime Salad. I think that this place will liven up again next time Inferior Minion updates the place. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat Jul 07, 2012 2:18 am Post subject: |
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Cool, welcome!
So you're going to release it finished, no demos? That's good to keep you going, rather than losing momentum after you release a demo. But... what is it?!
Working on a game for 4 years isn't too uncommon around here though :) _________________ "It is so great it is insanely great." |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Sat Jul 07, 2012 5:43 am Post subject: |
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Working 4 years on a game is actually admirable and not common here at all.
More common is "I say I'm making an epic game and then disappear after 1 week or drop the project because I got bored of it." _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat Jul 07, 2012 2:46 pm Post subject: |
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Yes I should have said that releasing a game (normally just a demo, after having finally given up on finishing) 4 years after starting seems common, though noone works on it continuously. Charbile said that even Sword of Jade (famously 5-6 years in total) was mostly created in the last several months.
Sticking to it is admirable. _________________ "It is so great it is insanely great." |
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alphawolf
Joined: 17 Aug 2012 Posts: 33 Location: South Carolina, America
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Posted: Wed Sep 12, 2012 2:45 pm Post subject: |
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I have an idea for you, and this makes a great game:
Allow the player some interactive freedom! Make Npcs not "boring"
or "unimportant". The point of random npcs is to amuse the player
and keep them going through the repetition (in my opinion), so have
some fun making random sidequests! _________________ #AlphaWolf#
http://societyofdreamers.webs.com/ <-- poetry forum, visit if you'd like, it's almost as dead as this forum (hehe) but it's just started.
##Contact at cckisby-SPAM@gmail.com#
#Remove the -SPAM above to prove you're# #not a spambot :/##
##AlphaWolf Studios## |
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Sparoku Pyrithea Amethyst.

Joined: 02 Feb 2004 Posts: 467 Location: Washington State
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Posted: Tue Sep 25, 2012 10:25 am Post subject: |
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Welcome to CP. _________________ "There will always be people who will tell you they hate what you made, or like what you made, and will tell you that what you did was wrong or right."
My Discord ID: SparDanger#0305 |
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